You can actually just ignore all the minions and attack the boss instantly after the first group that blocks you. l did that and the boss died in 2 turns shitty def he have there
I love the addition of Threat to the game. I wish they did more with elements. At least the mages have different attack powers based on them, but I wish there were more variety and that the different dragons were more different.
I also would love to see them expand class/monster lists more, and just as a hallmark to Ogre Battle, I'd LOVE to see them bring in undead the way Ogre Battle did.
For those that never played that game, undead units have 0 hp. Normally. Because they're dead. You can't kill them normally, because they're dead. But that's also a kinda glass cannon thing, because any kind of 'holy' attack, including an action by clerics that ONLY OCCURS against undead, will just wipe them out instantly.
It made an all-undead squad a dangerous, but potentially devastating group, while mixing in just a couple back-row units made it safer, but potentially more vulnerable to archers/mages/etc.
Lastly, I'd love to see them flesh out the monsters a bit more, especially in a way that fleshes out the mechanics. Currently I'm thinking: dragon riders are the only flying unit, they're 2-long and all do an AoE magic attack. What if we added griffins as a flying 1-square physical unit? Griffin cub > 2-3 different mature griffins (heavy armor, skill focused, something else) > griffin riders (heavy armor and lance, skill focus and double-attack sword, archer/gunner).
while not the most difficult game it is good fun it appears they have changed some stuff now as well no bad end at the moment and Diana can now attack up walls
You can actually just ignore all the minions and attack the boss instantly after the first group that blocks you. l did that and the boss died in 2 turns shitty def he have there
Such a good game, they need to release more content
Is there any end game content?
I love the addition of Threat to the game. I wish they did more with elements. At least the mages have different attack powers based on them, but I wish there were more variety and that the different dragons were more different.
I also would love to see them expand class/monster lists more, and just as a hallmark to Ogre Battle, I'd LOVE to see them bring in undead the way Ogre Battle did.
For those that never played that game, undead units have 0 hp. Normally. Because they're dead. You can't kill them normally, because they're dead. But that's also a kinda glass cannon thing, because any kind of 'holy' attack, including an action by clerics that ONLY OCCURS against undead, will just wipe them out instantly.
It made an all-undead squad a dangerous, but potentially devastating group, while mixing in just a couple back-row units made it safer, but potentially more vulnerable to archers/mages/etc.
Lastly, I'd love to see them flesh out the monsters a bit more, especially in a way that fleshes out the mechanics. Currently I'm thinking: dragon riders are the only flying unit, they're 2-long and all do an AoE magic attack. What if we added griffins as a flying 1-square physical unit? Griffin cub > 2-3 different mature griffins (heavy armor, skill focused, something else) > griffin riders (heavy armor and lance, skill focus and double-attack sword, archer/gunner).
while not the most difficult game it is good fun it appears they have changed some stuff now as well no bad end at the moment and Diana can now attack up walls
Thanks for the video, it's was nice and beautiful. Good work.