Symphony of War – Chapter 30



Let’s Play of Symphony of War: The Nephilim Saga by Dancing Dragon Games.

https://store.steampowered.com/app/1488200/

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6 thoughts on “Symphony of War – Chapter 30”

  1. I love the addition of Threat to the game. I wish they did more with elements. At least the mages have different attack powers based on them, but I wish there were more variety and that the different dragons were more different.

    I also would love to see them expand class/monster lists more, and just as a hallmark to Ogre Battle, I'd LOVE to see them bring in undead the way Ogre Battle did.

    For those that never played that game, undead units have 0 hp. Normally. Because they're dead. You can't kill them normally, because they're dead. But that's also a kinda glass cannon thing, because any kind of 'holy' attack, including an action by clerics that ONLY OCCURS against undead, will just wipe them out instantly.

    It made an all-undead squad a dangerous, but potentially devastating group, while mixing in just a couple back-row units made it safer, but potentially more vulnerable to archers/mages/etc.

    Lastly, I'd love to see them flesh out the monsters a bit more, especially in a way that fleshes out the mechanics. Currently I'm thinking: dragon riders are the only flying unit, they're 2-long and all do an AoE magic attack. What if we added griffins as a flying 1-square physical unit? Griffin cub > 2-3 different mature griffins (heavy armor, skill focused, something else) > griffin riders (heavy armor and lance, skill focus and double-attack sword, archer/gunner).

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