Frosthaven: Ch1Ep5 | Heart of Ice | Blind +2 Difficulty 4-character Solo.



Frosthaven is a board game where XCOM meets Slay the Spire. It’s a several hundred hour undertaking and I am undertaking it. This is the first episode of my first full attempt, after ~100 hours of learning the rules and getting familiar with the starting characters.

RULES MISTAKES THIS EPISODE: Renewing Potion can only untap tapped items, it can’t reclaim lost items.

1:02 – Road Event
6:24 – Scenario Intro
15:10 – Round 1
23:46 – Round 2
37:08 – Round 3
45:30 – Round 4
52:22 – Round 5
58:09 – Round 6
1:03:48 – Round 7
1:19:00 – Round 8
1:31:30 – Round 9
1:41:35 – Round 10
1:47:42 – Round 11
1:51:21 – Loot
1:54:50 – Outro
2:00:45 – Outpost Phase
2:10:25 – Level Up!

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13 thoughts on “Frosthaven: Ch1Ep5 | Heart of Ice | Blind +2 Difficulty 4-character Solo.”

  1. I can comment on a couple of the rules uncertainties you had through the video:
    – Regarding enemy / summon focus priority, the rules say to prioritize 'the one who acts earliest in the initiative order' (p.41, Monster Turns -> Focus). To me that calls out acting order, not initiative value. I played that to mean not just elites first, but also that my summons prioritize lower standee number of the same type, fully following enemy acting order. Similarly enemies target my summons in summon order, as that is their acting order (which can be rough for Boneshaper's Wraith, as it usually means it is before skeletons).
    – I am fairly sure you are misinterpreting the Renewing Potion. It recovers spent items, not lost items. Those icons are defined in the Item Usage section on p.36, spent items are the ones that are also recovered on a long rest.
    – I believe you can use Amulet of Life, refresh it during a long rest, then use it again immediately during that long rest turn. To my knowledge this is not explicit from the rules or FAQ, but was the consensus of a BGG thread titled 'Timing of item usage'.

    Thanks for putting in the time to make these for youtube, I can only imagine the extra time it takes you to be planning between your cuts each round (especially at four characters). I look forward to seeing where you go with it, this is definitely a fantastic game!

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  2. I continue to love this! Question about the Hunting Lodge though. The bit where it says to read 172.3 (2:14:45 in video) is below the big arrow and a list of some resource costs, and the title of the section you read out was 'Hunting Lodge Upgraded'. I think that the thing you unlocked was supposed to be locked behind the Hunting Lodge upgrade rather than the construction? From a narrative POV, it seems kind of unlikely that the hunting lodge would be a thriving building immediately, especially as you can't actually use it to get hides until next week in game. Sorry to sackbeat, and will 100% not make this kind of comment if you'd rather not recieve them.

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  3. I noticed you occasionally forget the non-innate temporary shield and retaliate on enemies. In case it helps, there's an additive mod in TTS called Extra Stat Modifiers that adds them to the quick menu. Great job so far!

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  4. So the Snowfist tells you they’ve been attacked, asks for your help and in the end you just kill him. Brutal! To be fair they were the ones attacking the village earlier as you pointed out, so I guess I would have considered it as well

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  5. In general I think Gloomhaven/Frosthaven is a really good game for a group of gamers who get together once a week. But you are totally right that the person playing Mukduk would've had such a miserable session this game. Hopefully Mukduk gets to do some fun stuff in the next few videos to make up for it.

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