I Built a Deck to Never Lose to Aggro | Against the Odds



Did you realize there’s a secret tech card in Standard to help make a deck that never loses to aggro? What’s the card and the odds it works? Let’s find out!

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41 thoughts on “I Built a Deck to Never Lose to Aggro | Against the Odds”

  1. Hey, Seth. I love your videos.
    Not everyone forgot about the fog. I made a video a few weeks ago that is turbo fog with Invasion of Arcavios and Doppelgang, plus the Interference. It was very competitive.
    Also, you can block their stuff and kill it. It's an asymmetrical fog. You still deal damage.

    Reply
  2. I don't really play standard but knew there was a white fog in a standard legal set as i bought a box of WoE and immediately clocked it as being useful in Mono white Commander (Dawn Charm being the classic fog in those situations)

    Reply
  3. The hard part isn't playing against aggro when you have this deck, the hard part is finding an opponent playing aggro once you've made it. Put it together and I swear my next 15 games were against midrange or control

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  4. I play on my phone on my breaks at work, or if I'm having a slow day. Playing Orzhov bats sometimes manually tapping lands so I can ping myself can be tricky on the small screen and choosing targets for attackers can be frustrating when threes plainswalkers on board.

    Reply
  5. In Seth's defense, even Arena doesn't know the full effect of Eerie Interference because the creatures you control also get the red border on their attack value despite your creatures almost never being able to damage their controller.

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  6. I love how seth thinks fog and treasure map are the answers to aggro 🤣 The rest of the deck looks pretty good, but he's missing one of the best creatures vs red: steel seraph. The ability for lifelink or vigilance is huge. Works amazingly with vindicator.

    Reply
  7. Love this deck, it's fun to hose aggro. But what I've ran into so far as an issue is it really doesn't have enough draw/redraw in it. You can run out of gas a lot of times midgame. If you're hoping for a top deck to kill a slickshot later into turn 5/6 you're in trouble. A bit more draw and I feel more like a control deck and love my life in Monowhite wl this deck.
    But it's a fun tech. Literally didn't know a fog existed in the format 😂

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  8. Too little offensive potential, I loose more than 50% with this. I removed redundand double down on anti-low-cost minions, added Steel Seraph which enables Vindicator so much more, added proper board clears and Archangel of Wrath with double lands, and now this deck became half-decent

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