Can All SPACE MARINE Legions Hold ISLAND BRIDGE FORTRESS vs 8,000,000 ZOMBIES?! – UEBS 2: WH40k Mod



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Can every Space Marine Legion and all space marine armies hold the island bridge fortress defenses vs 8 million zombies in a massive zombie army island invasion siege battle during the space marine zombie apocalypse? This was made using the Ultimate Epic Battle Simulator 2 or UEBS 2 Warhammer 40k Mod, which has been updated for the release of Space Marines 2 with brand new Space Marine Wolves! #spacemarines #warhammer #warhammer40k

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38 thoughts on “Can All SPACE MARINE Legions Hold ISLAND BRIDGE FORTRESS vs 8,000,000 ZOMBIES?! – UEBS 2: WH40k Mod”

  1. Its kinda funny… Slamanders are not that squishy and why they don't have their flamer weapons… SpaceWolfs are Melee experst and absolute beasts… same for Black Templars its funny to see their sh*t kick in so fast… And Iron Fist are more on the defense side with range weaponary not a first line melee units xD mod creator need to get his info straight xD

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  2. if i was any good at moding the next faction i would add would be the Carcharodon's AKA the space sharks.

    they are my favorite space marines (mainly because of Tyberos) and if you have never herd of them (not a lot of people have) i highly suggest you watch a video about "Tyberos the red wake" chapter master of the Carcharodon's.

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  3. Dude yea just wasted the templars by keeping them on guard that makes them useless, just sitting there an let in the enemy run up an get the first hit is against the astartes code yea should let them advance when the enemy got close they would advanced and secured every bridge that way when they got engaged

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  4. Ya know what would make these battles a little more interesting is if there was supply lines and limits. Also when the zombies get closer the units switch to a melee style of fighting. Also tactical regrets and several more defensive lines. Idk it may or may not be too realistic and take away from the pure onslaught and fun of it. But a little more movement then "stand and shoot until dead" might be interesting as well

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  5. Salamanders range very well. They run away and shoot opponents. Ultramarines don't run backward and shoot. So if you don't let Salamanders range you are taking away their advantage.

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  6. I think my favorite part is everyone in the comments whining about the military zombies being too strong when it's literally Warhammer units on the other side. How sad when your favorite universes OP units aren't the top dog anymore.

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