Complete Guide To Infestations In Rimworld 1.5+



This video contains a complete guide to infestations in rimworld. All our know-how compressed into 15 minutes of tips and tricks that will teach you how to survive and even THRIVE on a hostile rimworld.

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35 thoughts on “Complete Guide To Infestations In Rimworld 1.5+”

  1. I had a small mountain smack i the middle of my map, i put a corridor though it with the dining area at the open end, anytime in infestation started all my colony stands outside the dining room and shoot down the hall,
    Many exl quality dining chairs have fallen in the line of duty

    Reply
  2. This should've been mentioned, but after bugs deaggro from infestations, they won't return back to their hives, if they were busy beating up your walls. Where they deaggro, they'll consider to be their new hive location, hovering around there, and occasionally mining into your base's walls, just like they would if they were on Hive Expansion duties. This can prove especially problematic if there's a bug that was already injured to the previous event that drew them to your walls, and the bug falls over to bloodloss while all of the other bugs are hovering around your perimeter. They'll be able to punch your walls for much longer before deaggroing, and your colonists will have much less time to actually get to any potential breaches and patch them up before something much worse happens.

    Reply
  3. With vanilla mechanoides expanded thereโ€™s this thing that nullifys melee damage which I used to surround a infestation said mod also adds a auto butcher that turns them into good meat
    TLDR my colony runs on bug meat for only the power needed to heat it to 90 degrees

    Reply
  4. Other than learning how to control the spawn chance I didn't get the info I wanted.

    How do you dirty up a room/location to ensure bugs will spawn there and nowhere else?
    How do you make those remote fire starters to kill the bugs?
    What's the best equipment to deal against bugs? (Armor, weapons, traps, walls)

    Reply
  5. I do the bait cave too but place a critical zone to store a couple of stacks of wood, place an incendiary IED and ban the use of the only exit. Once they spawn, the IED triggers, the wood catches on fire, the trap becomes an oven and in a couple of minutes not even the ashes are left

    Reply

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