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0:00 Intro
1:58 Testing Crawling Mechanics
6:34 Demolition Zombies
11:07 Testing New Crawler Animations.
13:14 HOW TO BUILD AN EASY CRAWLING HORDE BASE
16:47 TESTING DEMOLISHER ZOMBIE HEAD SHOTS
19:41 Sledge Turret AFK Crawler Base
29:49 HORDE NIGHT
31:23 Outro
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With nearly 10 million copies sold, 7 Days to Die has defined the survival genre, with unrivalled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
GAME FEATURES
Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.
Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Take over a ruin, or build from the ground-up. Design the ultimate fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead. The world is fully destructible and moldable.
Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to over 800 in-game items, nearly 2,000 unique building blocks and a painting system that offers over a quadrillion possibilities.
Improve – Increase your skills in 5 major disciplines with a multitude of perks under each attribute. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Combat – Encounter over 50 unique zombie archetypes including special infected with unique behaviours and attacks.
Survive – Experience real hardcore survival mechanics with nearly 50 buff boosts/ailments including hunger, thirst, infections, broken bones, food poisoning, hypothermia, heat exhaustion, dysentery and more.
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Title music: Dance Distinction – Sebastien Greenberg
source
OH LOOK I GOT THE VERIFIED TICK!!
Riders on the storm…
I would love to see a base that uses the sledge turret well. You were pretty close here but i bet you could come up with a better sledge base.
what difference does getting the tick make?
Josh I always enjoy your building series, keep it up.
I'm afraid I've let you down already haha I've neither played the game nor heard the song!
what path can you make for the dogs and bears that the normal zombies won't also just use?
Have you tested builds on un-even terrain? We had some issues with a simple base on hilly terrain. Just completely ignored the stairs to the top and ate the pillars.
The dick puncher just needed to be closer to the end of the line. Right in front of you. Then it would always hit straight on, instead of diagonally when the zeds are already too far ahead.
JaWoodle, I recommend/request you figure out what size opening the bears/dogs/wolves need in order to traverse your crawling base. Please.
They're in there with their bear – blocking the route and causing the damn zambies to go into rage mode! 😉
Can u do a fall pit horde base like u did two years ago, please.
The new trap door base failed me hardcore there is some weird things going on. . Will try this one tonight
Regarding the testing at 12:00, would the zombies use the entire block-and-a-half space if they were standing on the half block, instead of crawling under it?
I mean I'm assuming they won't float in the air on top of the half block, so either they still crawl as they did here, or they use the extra space?
Also, at 25:30 Arlene looks like she's been unexpectedly picked up by the scruff of her neck and doesn't like it
You dont try half block with dog and Bear 😅 you have only one block gap not one and half remake de vidéo 🫣
Ideally you would use a half or 1/4 block on top so dogs can still get through but still cause zombies to crawl.
Sammy wasn’t the issue Josh, you are with your over engineering and “aesthetics always matter” bs. Your next line of K.I.S.S. Was right on the mark, half blocks with zero aesthetics along the top will do just fine.
I wonder if you could make a 3 wide verson and try to add a dropper on each side to force them in 1 line but not have them bunch up as much?
Josh, I bet if you changed the crawling corridor back to being 1.5 high, the zombie dogs will at least be able to make it through. Bears and Dire wolves seem just too big and would need a full 2 block opening to get through.
Josh, I'm not sure if its 100% true or not but I don't think turrets trigger demo zombies. Maybe give that a test with this build with turrets pointed right at their heads.
What is everyone destroying the blocks with? I tried all different rounds in shotgun it doesn't destroy them like in the video
How do you create a route that dogs and bears will take but regular zombies won't?
Wish I could spawn zombies on console to test my builds…
Lol…was gonna suggest the waist window shooter idea…lol… you got it…
Trigger plates on corridor crawling, dart traps firing down. AFK BASE
7:23 Zombie centipede
Someone’s beating on something,… at the exact same time he said it “YOU”!!!! 😂