Total War: Warhammer 3 : Thrones of Decay – Count Noctilus, The Dreadfleet #6



Count Noctilus slaps on the sun cream, grabs a pair of budgie smugglers and heads for fair Cathay in part 6 of a Immortal Empires Campaign Count Noctilus as the Dreadfleet in Total War: Warhammer 3 Immortal Empires!

——————-Modz———————————–
Better Camera Mod
Rebanner III
All Climates are Suitable Only for Player
Victory Conditions Overhaul
Trade Any Settlement
[Vampire Coast] No Pirate Cove Cooldown
Vampire Coast – Reduced Upkeep at Sea
[EoM] Guv’s Smoke and Gunpowder Mod (WH3)

——————-More of Me————————-
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———————-PC Specs————————–
Case COOLERMASTER MASTERCASE H500M GAMING CASE
Processor (CPU) AMD Ryzen 9 5900X 12 Core CPU (3.7GHz-4.8GHz/70MB CACHE/AM4)
Motherboard ASUS® ROG STRIX X570-F GAMING (USB 3.2 Gen 2, PCIe 4.0) – ARGB Ready!
Memory (RAM) 32GB Corsair VENGEANCE DDR4 3600MHz (4 x 8GB)
Graphics Card 16GB AMD RADEON™ RX 6800 XT – HDMI, DP – DX® 12
1st Storage Drive 2TB Samsung 870 QVO 2.5″ SSD, SATA 6Gb/s (up to 560MB/sR | 530MB/sW)
2nd Storage Drive 8TB SEAGATE IRONWOLF PRO 3.5″, 7200 RPM 256MB CACHE
Power Supply CORSAIR 850W TXm SERIES™ SEMI-MODULAR 80 PLUS® GOLD, ULTRA QUIET
Processor Cooling Corsair H115i ELITE CAPELLIX RGB Hydro Series High Performance CPU Cooler

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10 thoughts on “Total War: Warhammer 3 : Thrones of Decay – Count Noctilus, The Dreadfleet #6”

  1. Barricades are supposed to match the "culture" of the settlement, regardless of what it looks like. So even if the map has changed due to beastmen, wood elf, skaven occupation. So, the Cathay city having Dark Elf barricades is definitely weird, probably like that cause it's Lokhir's starting city, though theres a couple of cities where the barricades dont match.

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  2. I usually just stick 1/4 stack of artillery +1/4 of gunns +1/2 cheap infantry to live in the capital and never worry about getting attacked…then i can make as much havoc as i want around the world…and by havoc i mean selling cities…i like finding a minor power and turn them into the strongest nation….

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  3. I don't know if this is considered an exploit or not, but for whatever reason, having a tier 1 recruitment building in a settlement massively increases its value in diplomacy. I'm pretty sure that this is the reason that the AI is almost never willing to sell you settlements, given their penchant for spamming military recruitment buildings.

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