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With nearly 10 million copies sold, 7 Days to Die has defined the survival genre, with unrivalled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
GAME FEATURES
Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.
Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Take over a ruin, or build from the ground-up. Design the ultimate fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead. The world is fully destructible and moldable.
Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to over 800 in-game items, nearly 2,000 unique building blocks and a painting system that offers over a quadrillion possibilities.
Improve – Increase your skills in 5 major disciplines with a multitude of perks under each attribute. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Combat – Encounter over 50 unique zombie archetypes including special infected with unique behaviours and attacks.
Survive – Experience real hardcore survival mechanics with nearly 50 buff boosts/ailments including hunger, thirst, infections, broken bones, food poisoning, hypothermia, heat exhaustion, dysentery and more.
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Title music: Dance Distinction – Sebastien Greenberg
source
RUN MY PUPPETS RUN!
Next they’ll patch zombies to have pathing jumps
Can you make a straight line path 7 blocks high to figure out the exact distance? Call if The Green Mile
You could even slow them more adding a bit of '3D' vertical dimension.
Well… now we know who the crazy architect who designed the water temples in Minecraft.
That's a pretty cool base. It's scary as you're getting blasted from all angles. It does mean that zombies are always running perpendicular to your line of fire which makes it maximally difficult to shoot them. But, you don't really need to. And, the cops will stop to let you shoot them; so, no problem.
Now I want to see the zombie cannon again…zombie pachinko
Master of Muppets! Cheers cobber, thanks.
while fun to build and look at, the whole running parallel makes for much harder shots, perhaps this is good for training you to shoot better but eprsonally I will just take the lazy way out and have them run towards me directly
Its not full release.. its still beta 1.0
How You have been talking about that number of horizontal blocks to not possibly enrage zombies after a fall damage… it really could be 11 (like You think) instead of 13 or more if that number is computed not from the block from where they fall but the block which they fall onto.
Keeping with the math lesson, an addition shaped base could be good for the penetrator perk, get the pathing running towards and away from you instead of laterally.
It could still curl all the way around all 4 sides for all your friends
When are they going to make it so when you ads your crosshair will disappear i feel like that’s something that should have been fixed long ago it’s so weird
instead of going around, build it with back and forths where you get periods of them running towards you in a straight line for easy shooting
A couple bomber zombies blowing up at a horde night could put some dent in that maze though.
Doing crazy shit with builds so we don’t have to!
2 min. + cop spit
Personally I'd also adjust the height so it had some higher and some lower, then could use electrical traps and such to zap them as they ran, and it'd also let me have the center hit that 13 blocks high spot without having to make the entire thing do that.
lol this game sucks now , the only version of the game i didn't like and it's the 1 they make 1.0
@JaWoodle It would be great to have a video covering the absolute basics of base building, especially when it comes to things like how structural integrity works.
There are several videos already out there, but they're all either well out of date now, or are presented in a very amateur way, not explaining things clearly, not showing what they're talking about on screen, etc.
You could do a really good JaWoodle Park episode on it, and with 1.0 just out it seems like a particularly good time.
Mmm, that looks like a slice of Flake chocolate bar.
this seems like alot of work for a cheese base, howver you can incorporate other base types at the end and leave the maze
27:15 Can someone maybe add the Benny Hill Theme here? XD
We need to see this in action with a higher horde night. Day 7 is easy peazy.
What a great day 7 horde base!!!
anyone else having trouble with collecting loot bags inside of wood spikes. its like i have to smash the whole block to get to it. I wonder if they changed the hitbox, because i even have to get creative to repair rows.
like youre saying at 6:15, i just survived my second horde with a killing corridor. bottom 2 blocks are wood and the rest are frames, besides the walls the push them to fall which are also wood. I had to replace like 3 nonessential frames and that was it
you should make the inner cage full blocks for the legs, with bars on top, then a trap door at eye level in front of the bars, so you can open/close shooting windows, this way cop vomit doesnt keep wrecking the base (unless i missed some kind of update where cop vomit doesnt damage blocks, just players?)
What is a friend?
Ooh, double-doubles! (ahem, blocks I mean) G'day from Canada!
explanations ok, video pleasant to watch. The only thing that is very irritating to me is how you end the sentence with this mmmm. This is hard to lisen
Absolutely hilarious! Well done, you are doing the impossible. Keep up the great work!
Do you have any intention to build a killing corridor, that has some kind of loot-chute?
Currently I have a team of 3 players. That also want to loot our kills during horde night, so that all the loot isn't cluttering up the whole "killing area". We just started to experiment with ramps and bars. But we haven't found anything fully functional yet.
An identified problem is when zombies ragdoll and fall into the chute themselves.
So yeah, is this something for your park?
Love your content, keep up the awesome work!
Best Regards,
Zeathoz
my problem is, i copied these builds, then other than arlenes spawned. Bombers trashed it all. cops hurt it. Arlenes are easy., can you spawn bombers? or is that when it gets tough and not fun?
I don't think the millenials know what a Nokia 3310 is, but the OG's know… The OG's will never forget…
You could throw your phone at someone and it wouldn't have a scratch xD
hohl erst mal luft . was labert es für eine scheiße