Chilling new series | Ep 1 | ONI – Frosty – Ceres



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Credits music: When Johnny Comes Marching Home by Cooper Cannell
Montage music: Summer of 1984 by RKVC

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43 thoughts on “Chilling new series | Ep 1 | ONI – Frosty – Ceres”

  1. i've played beta of this, and light changed as well. There is another level of it – 'dim". Dupes can sleep with dim light. And wood tiles are insulated tiles, when you look at that from this perspective they are waaay cheaper than normal insulated 🙂

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  2. I already did my first 50 cycles. Realized it's a bad planet to decide to do 100% achievement run, lol. And believe CO death is inevitable. So decided to look if someone did a run so I can learn something new. I had a good start thankfully and believe I placed my beds around the heaters, but my duplicants don't wake up due to the light… Have to check that.

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  3. At seed-select; after scrolling through the notes, there's been no changes to numbee of planetoid traits, and no additions of types of traits. 4 traits has been since vanilla, same with large glaciers (I've been playing since Automation Update, with just shy of 6000 hours on steam. Rime with large glaciers was my favorite planetoid, made the early-mid game quite chill (no pun intended ^^))

    15:15 germs are only affected by the temp of which entity they occupy. If they're on a dupe, germs don't care about the ambient temp, only the dupe's core temp, which is 36.5°C. If the germs transfer to a building that's below the threshold, then the germs'll die off. Edit: which Echo promptly theorized

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