Testing New World Part 3: Healing Mechanics, Fortify, Bugs, Perks, More Hidden Scaling



Livestream: https://www.twitch.tv/morrolantv
Discord: https://discord.gg/MorrolanTV

1.0.5 Testing Notes: https://docs.google.com/spreadsheets/d/1lHJbU_pEN4QVOcRnCK6UKfCfcTJ_mXucOTe_m2BvYdc/edit?usp=sharing

0:00 Introduction
0:35 Outgoing vs Incoming Healing Bonuses
4:29 Hidden Double Heal Scaling – bug?
8:59 Double Scaling TLDR / Conclusion
9:38 Light, Medium, Heavy Healing
10:22 Honing Stones
10:46 Fortify
11:57 Life Staff: Healing Tree
15:48 Sacred Ground Overlap
17:50 Life Staff: Protector Tree

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34 thoughts on “Testing New World Part 3: Healing Mechanics, Fortify, Bugs, Perks, More Hidden Scaling”

  1. The damage over time duration buff from intelligence doesn't seem to apply to burns from flamethrower or incinerate, same thing for the 20% burn duration pyro mastery. Not sure if other weapon dots are also having this issue. Also tested some DOTs with conversion gems involved and weirdly enough, while different tiers of gems affected the damage of a light attack, the DOT remained unchanged, at least in the testing with rapier bleeds. There might be something wonky there.

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  2. why wouldn't your heal increase as you increase your focus? xD heal scales off focus xD otherwise all healer would put all their stats into con for survivability if all focus did was increase weapon damage. they'd either have to make our weapon damage super high to make our healing viable otherwise cuz 120% of 800 weapon dmg will be a 960 heal and that will not save you in expeditions.that is working as intended and its up to devs if they want to put in a tracking number for it or not. they shoulnd't have to reveal numbers for every little thing.

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  3. Awesome video, honestly the devs need a direct line of communication with you as you've done so much work and you're producing some of the most informative videos. Appreciate all your hard work!

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  4. im trying to be around 370 focus with bufffood, and am healing anyone standing in a sacred ground for 80 to 100% of his hp, it's actually insane healing and now i understand with that hidden heal scaling and the multiplicitive bonuses how that works.

    BTW i can imagine that Void Gauntlet has a diffrent Heal scaling that's stronger bc the focus aspect of the the Weapon is only secondary attribute, so lets say you have a hidden heal scaling of the number x, if that's the same for void gauntlet and life staff, the diffrence on void gauntlet would be much more significant because of it only scales 65% with focus instead of 100%

    maybe you can take a look at the numbers to see if that could be a possibility.
    if that's consistent then, it could be an intended mechanic that's just not shown.

    there are many things that are describer poorly or just not described at all in the game.

    anyway, love your videos and all the heavy work in testing stuff.

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  5. Hello and thanks for the video and all thoses tests !

    I think you missed on the video the review of the perk for Light Embrace and i was wondering if "Inspire" (first Light Embrace perk) work now ? Cause i feel like on like it doens't work 🙁

    Thanks in advance !

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  6. Two things you missed are two of the perks in the Healing tree not working as intended/stated.

    This could be a case of the tooltips being incorrect but both mana cost-related perks do not actually reduce the cost of your light/heavy attacks nor Divine Embrace. Instead they refund all or a set amount of the mana used(for attacks and DE respectively). You can easily see this by attacking without full mana where you can see your amount go back down before getting refunded, potentially interfering with mana regen. For Divine Embrace you'll notice it immediately because it won't let you cast it without 25 mana, even if you have the perk; upon casting it will still also deduct 25 mana before refunding the five that the perk "reduces" the cost by.

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  7. The beacon talent that increases it by 5 seconds, Radiance's Blessing, along with the Attribute Perk and the Glowing Focus talent do not work on Beacon together. I believe the only benefit you get is from the Attribute Perk or Glowing Focus. It lasts for 12secs max. After the animation fades, the heal also goes away. Any info on this?

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