I think that the clan leader should be able to move teams around. I'm a clan leader and there are weaker players that just don't care about the chat and they occupied couple of spots in the stronghold. I should be able to remove those teams as a clan leader.
Rewards are much better, unfortunately the mode still sucks. The fact that you have to win a battle to get the rewards is awful. Make it to where you just have to place a defense and attack or something like that. We are facing an enemy clan where our lower level players have zero chance at beating anyone. The matchmaking is also garbage as expected. Facing a clan with twice our player power.
"Communication in this game is not great". LOL my dude, come on, tell it how it is. It's nonexistent. CC's completely ignored the fact that probably 90% of the clans out there won't have a discord and have any way to coordinate anything, just a huge oversight by Plarium and the CC's honestly. Shoulda been the main point of contention, but no one said nada. Out of touch unfortunately, which, in the end, will be the downfall of the game eventually.
The matchmaking is a complete joke this round. Clans fighting others with 200% power, 300% ranking points and 200% activity. Just awful work, but we should have expected it as Plarium sticks hard to their motto: "Better than nothing, but not by much!". So disappointing.
Can we not see what palarium is doing? First they release completely dogshit rewards knowing people and CCs will freakout. A week later they increase the rewards to just bad and then all the CCs pat themselves on the back and tell palarium great job for responding to players. I feel like I'm taking crazy pills. Its the same thing they did with hydra clash chests.
I'm sure this was planned just for good PR, games do these things all the time, it's easy to do and you look like you hear the community. Not against it, just lets not praise to them too much, they know exactly what they are doing.
There is no need for this to be twos weeks apart this should be a twice a week event there is nothing difficult about setting defensive slots and this is ridiculous that it’s two weeks apart
thanks for the call out that ingame chat is impossible to coordinate. like how can they have billion $ revenue and not have direct messaging atleast. scam company
Now that we are a day into siege I can say I am surprisingly happy with it. The reward improvements are great. The coordination toll is high, but I think that with a relatively stable clan the coordination will decrease with time. Had the rewards not been buffed I would have certainly been on the other side of the fence. I could be biased because we are currently crushing our opponent, and maybe this mode is no fun if you are losing or hard gated by an enemy defense. We had 1 clan member with more than 10 Defense wins.
great job plarium listening to feedback and adjusting. It takes a level a humility but in the end shows a care for your customers. Hope it's a sign of better interactions.
I sent in a support ticket regarding "FEEDBACK" on the new game mode:
Basically mentioned that once you use the three tickets the game mode is over.
Made the suggestion that attack tickets should regenerate every few hours like Clan Boss. That will allow the game mode to last longer than two minutes.
3 arena battles and any lose is waste of scroll without ability to try a different team – each champion can be used 2x so I should have used my best team 2x and then try to do something with leftovers from 3×3 The Arena aura not working is something most people are not aware of
Its good to see that they are listening, now they just need to sort out the matchmaking, we are an active clan but very low spend/free to play, highest power any of our players have is about 7m, then its six more of us above 5m. We are up against a clan with 28 members above 8m and then two smaller guy, lots of them up around 20m power so we cant do much at all, barely been able to kill anything so wont even get to the first chest as an alliance. Fights need to be even to be fun, this was just a complete waste of time for us and depending on how much it cost to repair towers we might not even be able to repair them all before next battle as most members wont earn any florins at all this time around :/
The increased rewards are nice, but this feels like a game mode you play for a bit of fun and not for the rewards. Figuring out different teams to use in the mana shrine rebattles was fun, as my top champs were quickly ineligible. But the rewards are just a nice addition and not really a driving force behind my clan's participation.
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You keep focusing on Tier 5 & 6 clans. I would argue that the vast majority of clans and players are in Tier 1 & 2.
I think that the clan leader should be able to move teams around. I'm a clan leader and there are weaker players that just don't care about the chat and they occupied couple of spots in the stronghold. I should be able to remove those teams as a clan leader.
when you lose all battles do you get anything when your clan wins?
it could happen to weaker players
edit: the average player is in tier 1 when it is like cvc
cvc brackets are (for active clans i think): 90% tier 1
2% each tier 2, 3 ,4, 5, 6
Rewards are much better, unfortunately the mode still sucks. The fact that you have to win a battle to get the rewards is awful. Make it to where you just have to place a defense and attack or something like that. We are facing an enemy clan where our lower level players have zero chance at beating anyone. The matchmaking is also garbage as expected. Facing a clan with twice our player power.
I think the rewards are pretty good, now they just need more tools to help manage the Siege system itself
finaly … ffs dose 5 star gear drops on this END game content is out of reality from Devs… thanks to all who fight this, to make 6 star gear drops!!!
"Communication in this game is not great". LOL my dude, come on, tell it how it is. It's nonexistent. CC's completely ignored the fact that probably 90% of the clans out there won't have a discord and have any way to coordinate anything, just a huge oversight by Plarium and the CC's honestly. Shoulda been the main point of contention, but no one said nada. Out of touch unfortunately, which, in the end, will be the downfall of the game eventually.
The matchmaking is a complete joke this round. Clans fighting others with 200% power, 300% ranking points and 200% activity. Just awful work, but we should have expected it as Plarium sticks hard to their motto: "Better than nothing, but not by much!". So disappointing.
Important point: It is like 90% players are in Tier 1
now the rewards from the previous rewards path should be the loser bracket rewards
Can we not see what palarium is doing? First they release completely dogshit rewards knowing people and CCs will freakout. A week later they increase the rewards to just bad and then all the CCs pat themselves on the back and tell palarium great job for responding to players. I feel like I'm taking crazy pills. Its the same thing they did with hydra clash chests.
Our clan is still doing whatever we want, since everyone is pretty casual and still at mid game
I'm sure this was planned just for good PR, games do these things all the time, it's easy to do and you look like you hear the community. Not against it, just lets not praise to them too much, they know exactly what they are doing.
There is no need for this to be twos weeks apart this should be a twice a week event there is nothing difficult about setting defensive slots and this is ridiculous that it’s two weeks apart
thanks for the call out that ingame chat is impossible to coordinate. like how can they have billion $ revenue and not have direct messaging atleast. scam company
Now that we are a day into siege I can say I am surprisingly happy with it. The reward improvements are great. The coordination toll is high, but I think that with a relatively stable clan the coordination will decrease with time. Had the rewards not been buffed I would have certainly been on the other side of the fence. I could be biased because we are currently crushing our opponent, and maybe this mode is no fun if you are losing or hard gated by an enemy defense. We had 1 clan member with more than 10 Defense wins.
great job plarium listening to feedback and adjusting. It takes a level a humility but in the end shows a care for your customers. Hope it's a sign of better interactions.
I sent in a support ticket regarding "FEEDBACK" on the new game mode:
Basically mentioned that once you use the three tickets the game mode is over.
Made the suggestion that attack tickets should regenerate every few hours like Clan Boss. That will allow the game mode to last longer than two minutes.
3 arena battles and any lose is waste of scroll without ability to try a different team – each champion can be used 2x so I should have used my best team 2x and then try to do something with leftovers from 3×3
The Arena aura not working is something most people are not aware of
Its good to see that they are listening, now they just need to sort out the matchmaking, we are an active clan but very low spend/free to play, highest power any of our players have is about 7m, then its six more of us above 5m. We are up against a clan with 28 members above 8m and then two smaller guy, lots of them up around 20m power so we cant do much at all, barely been able to kill anything so wont even get to the first chest as an alliance.
Fights need to be even to be fun, this was just a complete waste of time for us and depending on how much it cost to repair towers we might not even be able to repair them all before next battle as most members wont earn any florins at all this time around :/
The increased rewards are nice, but this feels like a game mode you play for a bit of fun and not for the rewards. Figuring out different teams to use in the mana shrine rebattles was fun, as my top champs were quickly ineligible. But the rewards are just a nice addition and not really a driving force behind my clan's participation.