The Weirdest Story Mode Nintendo Ever Released



or, An Exploration of Subspace Emissary

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Chapters:
0:00 Introduction
7:31 The Gameplay
19:24 The Story
27:30 The Great Maze
35:39 The Meaning
46:03 The End

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32 thoughts on “The Weirdest Story Mode Nintendo Ever Released”

  1. great video!! loved the analysis and it was a nice look back at this game i once enjoyed so much. the story is pretty barebones as you say, but when i was playing it as a child i always found it entertaining even without knowing the characters, and i’ve only come to appreciate it more over time. it’s certainly no literary masterpiece but i think there’s charm in its simplicity, and even without dialogue you could get the gist of what was happening. i remember thinking it was so cool to see the different characters working together, being amused by peach and zelda’s tea party or diddy kong dragging fox and falco around, feeling bad for rob when it had to let the other robs sacrifice themselves, and most of all, when i finally beat tabuu with the help of a friend, that utter fulfillment i felt as the main theme started playing with lyrics on screen. that, along with all the fun i had playing brawl in general (and probably some nostalgia), will forever make it one of my absolute favorite video games.

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  2. 0:00 yknow? I kinda suspected. nice to have confirmation though.
    0:12 now THAT, is a funny joke, I completely missed it the first time around.
    0:42 and arguably, cinematics didnt leave. I've heard plenty of people whining about the new god of war.
    0:48 THAT depended on where you look, xbox arcade had plenty of color. castle crashers, gel, orc attack:flatulent rebellion(fantastic beat 'em up), mushroom men.
    0:56 LET sega? wait, was shadow meant to be exclusive?
    1:16 I mean don't forget that it was a very, VERY hesitant message. ninty didn't WANT to make twilight. they HAD to.
    1:30 ooh, tasty.
    1:43 wait, what's the difference? they BOTH have non color backgrounds, and boy didn't change much.
    2:18 I kinda wish you added a little more to this point. I remember a ton, a TON of people hating the minimalist corporate logos that were popping up all over the place, to the point of, maaaybe wanting to burn things? then ult made a presentation about how the life icons- wait, they're called stocks. the stock icons were being drawn in a "fresh, brand new minimalist design", and I expected the rage to triple in size, and instead, people were like "OMG BEST IDEA EVER!", like, seriously, what changed?
    2:44 there are a few spots where the subtitles don't match the audio. what happened, was this added after you recorded, like a "man, I wish i said this instead"?
    3:53 and after brawl, the space dimension would arguably get too cluttered.
    4:32 I've felt that way about money unlocks for a while now. lego games were really bad about this, as the 100% bonus for buying everything was… raining money. gee, thanks, could'a used this to BUY everything.
    4:53 and I love it for that.
    5:37 wait, what does that mean?
    5:48 YYEEEAAAAAAAH MY BOYS ARE IN DA HAAAOOOOWWWWWSSSSS les GOOOOOOOOOOOOOO
    5:54 okay, so the subtitles WAS a case of after.
    7:28 I have this, terrible, terrible feeling that you are right. I am one of those people, deemed as strange by the maxims of grice (f that guy),who gets really, REALLY interested in, non characters. as an example, smash remix. it's a mod of 64 that added a bunch of things, a home run contest, multi man fights, a new randomized campaign, a neat set of new items, and of course a bunch of new characters, bowser, dedede, conker, tonic the hedgehog, BANJO-KAZOOIE, one guy added SPIDER-man, real neat! who do I play as the most? the prototype character dragon king, a faceless orange dummy in a tracksuit. who do I think is best? the mad piano. another example of me liking things that aren't supposed to be like, lego batman 2. you've got superman, cyborg, clayface, bizarro, brainiac, batman of course, and flash! who's my favorite? the wimpy lanky lexbot who can't even punch, just has 2 lasers.
    7:32 oh boy here we go
    7:44 HEY now! the environments are just as cohesive as real life is. seriously, you CAN have a beautiful picturesque pristine environment next to a dump. I live in montana, such clashes are commonplace.
    8:11 dude, no, no hit the head, hit the HEAD of the greap, HIT the greap, IN, the HEA- oh, you did it.
    8:17 best joke, 10/10
    8:27 again, live in montana, there is a snow topped mountain behind my house.
    9:01 there is a way to fix that. I have heard that people don't like the platforming in subspace, and I had a question. were The LEVELS bad, or was YOU bad? to test this, I played through every level, every SINGLE level, as falcon, and sometimes ganon, with no double jump. and, well, I got my answer. it WAS the characters! people were falling for the classic B platformer maker mistake- or maybe smash fell for it- if you GIVE a double jump, people will USE the double jump. during my playthrough, there were a TON of spots falcon COULD NOT REACH without a double jump. I had to get pret-tty snazzy with extra platforms, walls, and the raptor boost to climb the cliffs all around. try double-less jumping, it helps.
    9:32 see, this is kind of a bad argument, there's a ton of games that have tons of characters with variable speeds, they do just fine.
    10:05 okay, you missed the koopa, just roll backwords- I SAID BACKWARDS, THE PARATROOPA's GONNA KILLalright nevermind, you lost.
    10:10 towtow's back, now as temping as ike's "HLEYAH" is, you should aproach from the air, as the towtow's air attack is not likely to WHERE ARE YOO GOING SHEEZ GUNNA
    10:13 so like wario land 2 and 3.
    10:19 DEFINITELY like wario land 2 and 3.
    10:23 NO the feyesh is a distraction, go for the left primid, he has the most ledge domina- WHATAREYOUDOING? GET AOWTA THE CRAOWD YOO DING DANG DOOFokay you're out- NO DON'T GO BACK TO THE FEYESH, GET RID OF THE PRI
    10:30 this one actually went well for you, good job.
    10:35 ticken up top, go, for the ticken up top- what are you doing. the ground is a traffic jam. have you, NOT done crowd control before? GO, UP.
    10:48 nah that was your own fault. UP smash, my man.
    10:59 to quote dunkey, "no, wrong, mou-ron." wait, are you a comp player? you seem to only have experience against 1 guy. what happened to liking yourself?
    11:04 no, it's not, learn crowd control. in the 2 primid 1 nagago scenario, the nag is actually not important, it's too slow to keep up with the 2, lead them away, pick 'em off, then hit nag with BIG moves, he's too concerned with getting back on the ground to fight back. primid first, nag last.
    11:03 BIRD, IT'S UP THERE, MOVE!
    11:12 agreed, fantastic video.
    11:29 wait, you're lying now? look, I know it doesn't make the clash sound, but you CAN pass through it! hec, you JUST stopped the left ticken in THIS clip! sure, you got killed by the right ticken, now left, but you CAN stop them!
    11:33 that is a towtow. you are peach. I think I will use this a my go to example of "the words don't match the visuals.
    11:41 AAaaaahhhh, the old 'snake grenade strategy!….. but again, I think you did that to yourself. let bombed go. he doesn't wanna be there, you don't wanna fight him, just let 'im chuck D head, and run away.
    11:43 primid wind-up, priMID WIND-UP! DAAAOooowww.
    11:46 uptilt my man, UPtilt.
    11:58 not true, but on a similar note, are you as annoyed as I am that a primid isn't playable as a modded fighter?sure, that may just be my odd interests kicking in, yet he's GOT everything he needs to be a fighter! in fact, there are a few fan-made primid attack pages here and there, and the one thing everyone agrees on is that up-B NEEDS to be buckot airlifting the primid like snake with his cypher-copter. as for the fight itself, use grenades.
    12:09 the swordie just snuck right up to you, wh-h, wuht?
    12:11 alright, the roader jumping is such a surprise when it happens, I'll give you this one.
    12:16 oh, the game doesn't tell you, these guys can be left alone, They're just for points.
    12:19 in the 1 jump challenge, you REALLY learn to prioritize spacing and movement. and to remove glice with precision.
    12:33 not autolance, go for the left rob launcher.
    12:36 you have time after a gamyga hit to get that left rob, you problee shuud.
    12:38 thu hec just happened? OH, the puppit got you, dang. that wuz a bad spot, my condolences.
    12:43 this was going SO well, you stayed out of the wind, you used samus's multi-hits, you had roturret in the BAG! but then you went left.
    12:49 ah, the lower rob missile went into the platform you were standing on. that WOULD get even the BEST subspace player.
    12:58 I am not the only person in the comment to say otherwise, though I will add my statement anyway. good game.
    13:16 oh yes, am quite famil with that phenomenon. my favorite moments of that were "unbeatable odds", and tonic forces. in the odds, you are told "this army has never been defeated!" the one level and a gatling later, you did it. in tonic forces, you are told to sabotage the death egg, the you play a level, and everyone is going off in your ear about how amazing you are at sabotage, and you're just, jumpin' an' runnin'. roger van der weide made a great parody of that, 'sonic forces in minutes'.
    13:46 the irony is shenmue knew when to use these, instinct moments, like chase scenes.
    13:58 I am SAD that funny fails aren't more common, it's fantastik!
    14:36 given the people who've already said the opposite in the comments, and me, you KNOW this isn't true.

    continued in replies.

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  3. I still remember the absolute dread I felt when all the characters were turned into trophies and the joy I felt when Dedede's medals revived Ness and Lucas. One of the most "we are so back!!!" moments of my life

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  4. There is something you forgot about the Tabuu fight, he uses the cutscene attack mid battle and it will likely 1-shot you if you fail to dodge it. This ties the player to the scene you saw it well, you'd never have dodged it. It is a legit attack.

    Sonic also shows up and has a nice message that ties with the fight, kill him before he kills you. The longer the fight goes the more chances Tabuu has to almost force a stock loss that requires good timing to survive. An attack Tabuu is perfectly safe during.

    The boss is trying to stall you and take you out while going for a cheap one shot, wearing you down both physically and mentally.

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  5. Excellent video!! Many things I didn't notice. One thing I wanna add is part of the fun of the cutscenes is seeing these characters interact. Despite the limitations with no words, they manage to convey enough to have the characters' personalities interact in fun, interesting, and cool ways!

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  6. I'm suddenly remembering why I played Kirby so much in smash, which is I was the only one who every played the story mode in brawl. I can't remember if I ever truly finished the mode, but that thing had me gripped for a while. Thanks for the nostalgia trip.

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  7. im so glad you made this video becasue for years i remember this gamemode being a literal fever dream! i played it all the time and was always shocked by how the story mode went

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  8. You know, the enemies in Subspace Emissary were actually a highlight for me, even as a kid. While they could be annoying at times, they also had very interesting and unique designs and attack patterns, complete with trophy descriptions that further elaborated on them, which was frankly far more than I had expected after Adventure Mode in Melee. While they clashed with each other massively, they fit with Subspace Emissary's intentionally incohesive aesthetic, arguably more than Tabuu himself did.
    That said, I do wonder if Tabuu and his mooks do have some hidden symbolism beyond just his name (his angel wings, for example: Tabuu sees himself as an angel, bringing adult order to this chaotic world of imagination?). The enemies themselves are more annoying than anything else, but seem to represent different things or at least have different motifs, and I think they represent different gripes and anxieties of the adult world.
    The stick-figures that swarm you could be any number of things, like loads of paperwork the young adult needs to do at work, or an irritating ant infestation in his house that just won't go away. The lip enemies that "suck out your vitality" according to their trophy could represent relationship trouble, like a toxic, cheating, or abusive girlfriend that sucks the life out of you and leaves you with nothing. The spiked balls that are completely invincible and can only be avoided could also easily be an allegory for a thousand different things in the adult world. The Primids themselves, loyal minions that use whatever tools they can get to harass you with no thought for their own survival, yet are the closest to the fighters you play as, probably represent the end stage of what Tabuu, and by proxy the adult world, does to people like the former child: Drain them of all creativity and independent thought, leaving just another worker-drone to do its bidding.
    This makes the Primids actually the darkest part of the Subspace Emissary: They are, at least in my eyes, what the Smash fighters would become if Tabuu succeeded. Just more useless Primids, stripped of everything that makes them unique and interesting, which is appropriate given just how weak they are. The Primids, for all their loyalty and proficiency with the game's items, are incapable of putting up more than even the absolute most basic resistance even by the standards of the rest of the roster, which fits their image as empty shells only animated by Subspace Shadow Bugs. Their creativity has been killed, leaving only a hollow shell to be animated by the puppet that is Tabuu.
    Anywho, that's my two cents.

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  9. 15:00 excuse me what? Melees adventure mode is core memories, taking turns with siblings or cousins. Finding out about Luigi showing up if the timer ends on the first stage with a 2 in the seconds. Beating Giga Bowser for the first time. Running around in the dungeon fighting Links, avoiding the triforce just to fight more Links.
    I could go on but I'm rejecting your premise that it is forgotten!

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