All Changes to Champion in Pathfinder 2e Remaster's Player Core 2



Thank you Paizo for sending me “Player Core 2” to review. This is not a sponsored video and all thoughts and opinions are my own.

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0:00 – Intro
02:05 – Deities
03:32 – Sanctification
05:43 – Causes List
07:28 – Anathema
08:19 – Deific Weapon
10:07 – Champions Aura
10:59 – Devotion Spells
13:32 – Blessings of the Devoted
18:35 – Name Changes
19:10 – Hero’s Defiance
19:39 – Causes
29:52 – Subscribe
30:46 – Feats Level 1
34:50 – Feats Level 2
37:35 – Feats Level 4
42:22 – Feats Level 6
46:48 – Feats Level 8
50:49 – Feats Level 10
54:22 – Feats Level 12
59:16 – Feats Level 14
01:02:23 – Feats Level 16
01:05:57 – Feats Level 18
01:07:21 – Feats Level 20
01:12:02 – Ending

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24 thoughts on “All Changes to Champion in Pathfinder 2e Remaster's Player Core 2”

  1. Now I want to play a socialist/syndicalist obedience champion. He considers all forms of unelected leadership to be illegitimate.

    …maybe I could add the Grey Gardener archetype?

    I know it would be a mess, but it's a fun idea.

    Reply
  2. I play an antipaladin (Inequity) at level 11 so i have its Exalt, my gm is allowing me a full feat redesign when pc2 hits. Expanded aura at 6th for a 30ft area is going to turn him into a blender when gets it…..insert evil laugh.

    Wanted to note that Hero's Defiance by RAW because it has the Vitality trait would still kill an undead Champion.

    Reply
  3. Hey everyone! I missed one of the feat changes despite my best efforts for the "Shield Paragon" feat that was changed a bit. Here is all the text;

    Your shield is a vessel of divine protection. When you’re

    wielding your chosen shield, it is always raised, even without

    you using the Raise a Shield action.
    If the shield would be destroyed, it vanishes to your deity’s

    realm instead, where a servitor of your deity repairs it. During

    your next daily preparations, the shield returns to you fully

    repaired. While the shield is gone, you can spend 1 minute to

    infuse a different shield with your blessed shield benefit until

    your true shield returns.

    Reply
  4. My thoughts: Shield ally got worse on the top end (if you maintain a top of the line sturdy shield anyway), but that money sink is just gone. Over all that's probably a wash, you can't block quite as much but you save a whole lot of money.
    Mount still can't take an action without being commanded until level 10. This has always been rediculous for the archetypal mounted character, when most other animal companion mounts get this ability (and the associated savings in actions) at level 4. I guess my Champion will continue being a Cavalier for this reason. Maybe I'll retrain a whole bunch of feats at level 10 to switch to the more thematic mount once it realizes how to move without taking my actions.
    Everything else looks great.

    Reply
  5. I have to ask, when Flash of Grandeur says the enemy is affected by revealing light for 1 round, that means the effect ends at the start of your next turn, right?

    Reply
  6. Given how the mythic looks, I wonder if Celestial and Fiendish Forms weren't brought back in simply because Mythic would basically be adding that to all classes as a option…

    Reply
  7. Amazing video, I was hoping for a nice in depth champion preview and you certainly delivered!
    I have just one question, does new champ get access Paragon's guard? I don't believe it was mentioned in the video unless I completely missed it but maybe it was omitted since it's not a new feat? Would be quite nice to have especially with the new shield of the spirit focus spell

    Reply
  8. Blessed shield is only a buff in low treasure games. If you have the expected wealth as per the wealth by level table, you shouldn’t have any problems affording appropriate shield runes, in which case a static +2 bonus to hardness and half to HP/BT is much better.

    Reply
  9. That Blessed Counterstrike is like… REALLY goof and is a lovely option to make a good damage focused champion. I play a dual wield champion and he already does ok but with the buffs to smite and this, he's about to become a lot more reliable in melee combat

    Reply
  10. 12:15 as awesome as this spell is (and maybe you just misspoke), I need to point out that Shields of the Spirit does NOT increase your own AC, and does not deal damage to enemies that attack you (the Champion). You are not your own ally, so you cannot benefit from this spell.

    Which to be clear, better fits the intent of the spell. You want to discourage enemies from attacking your allies and attack you instead. If you also get the AC bonus and thorns damage, then enemies are just going to attack your allies anyway, because if they're going to take the damage no matter what, they may as well attack the lower AC targets

    EDIT: It occurs to me that you might be referring to the Raise a Shield benefit you get as part of casting the spell, not that you benefit from the +1 AC that the spell grants to your allies

    Reply
  11. Except that hierarchy is innately evil, so a cause that is purely about enforcing it is necessarily evil as well. I agree that it's cool that Obedience doesn't have to be associated with metaphysical evil anymore, but the edicts and anathema should have stayed exactly the same.

    Reply

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