New World Review



New World reviewed on PC by Gabriel Moss. Narration by Michael Swaim.

New World asks for the same quantity of time investment as any other traditional-style MMO, which means it desperately needs far, far more story content and gameplay variety to fill the gaps in its massive and visually gorgeous yet otherwise unremarkable world. The PVP endgame is where things start to get interesting, but the grind to get there is brain-numbing, the quests are hyper-repetitive, and the combat – while fun in the opening hours – just gets boring even after the first 50 hours spent hacking away. You and your friends can absolutely have some good adventures here, but it’s conditional on your willingness to endlessly grind and harvest materials, as well as on the health of your server’s community and its ongoing faction-driven rivalries. What’s left in the absence of that is a candy-coated shell of an MMORPG that struggles to evolve past its opening. But hey, at least you can pet a dog.

#IGN #Gaming #NewWorld

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35 thoughts on “New World Review”

  1. Its interesting this reviewer considered the levelling grind the downside. A lot of the players who really like this game enjoyed that the most, but found the end game less engaging. It is a problem with the game though. It has something for everyone but a lot of those somethings are repetitive and need polish and extra content. I'm still loving it though.

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  2. 170 hours to MAX level is a "grind"??? Are you kidding? It swear some games take longer than that. Plus it's an MMO you don't want to be max right away, Especially in a new game because the end game is probably not great yet(especially with how 2021 games are)

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  3. "Really makes you feel like you are wasting your time for digital currency that can only be used in it's digital world, and the end game is particularly deadly especially if you have an RTX 3090, if you smell smoke, you're doing it right!" – 6/10 – IGN…

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