TIMESTAMPS BELOW!
A brand new city builder strategy game is here, and itβs none other than Manor Lords. Now city builders can be complicated, especially ones whose mechanics build on each other, and pursue an authentic and historical experience. Manor Lords does this, and if youβre just starting out, they can be complicated to wrap your head around.
Thatβs why in this video, I cover everything that makes Manor Lords tick, from resource management, to building your first buildings, fighting battles, recruitment, farming, and spending your development points. This is a complete beginnerβs guide to Manor Lords and a complete tutorial, and will take you from the early beginnings, to the later stages of the game, and show you how you can create your dream medieval town.
Let me know your thoughts on this tutorial and whether it was helpful to you, and please remember to leave a like and subscribe to the channel π
My patreon: Support me on Patreon: patreon.com/andystake
00:00 Introduction
00:30 The Basics and UI
01:51 Opening Moves and Priorities
05:53 Early Trade and Development
08:45 Household Needs and Approval
10:50 Complicated Goods, Oxen, Level 2 Houses
12:55 Marketplace and Needs
13:15 Bandits, Recruitment, Weapons Industry
17:28 Diplomacy, Warfare, Tactics
22:11 Farming
25:32 Advanced Trading
28:01 Advanced Housing/Burgages
28:36 Conclusion
#manorlords #manorlordstutorial #manorlordsbeginnersguide #manorlordsguide
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didn't knew about the manor during the first run (& didn't played with baron, since I wanted no pressure). In the end, I've built a large city, that could just throw wealth on problems and import everything (city specialisation on bread, coal and trade).
… Then I build the Manor and noticed that there is a retinue in the game and my levy army was kinda unnecessary ;D
What does equipping families to the trading post do for you? They just move the goods faster?
Also how
Many farmhouses do you need what if you start making a lot of fields and they are far away from house
I give up lmao ive loved the last few days playing but i cant fathom it. Im like 60 days off the raiders coming. And ive only got a few house to level 2. But i can never make anyone make armour or weapons or anything because of my wealth. Aswell as people wanting more things in stalls but their isn't much Berry's or animals anymore. Just completely stuck and its the 3rd time ive tried it. I end up loving my little town then the dreaded raid day gets close and i just leave the game because I cant get prepared quick enough π im just thick as fck lmao
i really like how does the lvl 3 plots looks with the double house thing but i dont know if you get the double house just with lvl 3 or lvl 3 and second family expansion, can someone please tell me
Good video mate! ^ ^ One problem with trading is that after a little while the things I sell lose value and get traded for 1 silver. My economy was amazing, now I can barely hold on.
I'm an actual lord, with enough land to cover 2 or 3 of those zones and quite a few buildings with workers. It is just as fun in real life to micromanage things as it is in the game, though the progression speed, waay different.
Here after fucking up my entire early game π₯π₯ great video!
tbh right know i dont think this game is that much better than foundation or banished.. but maybe because i am not that kind of hard core gamer, maybe i missed some really important part
When is it good to setup animal farms. How does it work and must you plant crops to feed them like in 28:55
It bugs me endlessly how you always plop buildings first and roads later lol. I guess i'm just a Simcity kind of guy.
EDIT: Omg it gets even worse when he starts making fields.
Guys i have a request, i can't see underground water how do i fix it pls
had turn speed of video down to 0.75 talking to fast for me
Thanks i appreciate your teaching style, ive been trying to find a good tutorial video out there but a lot of them didnt work for me
Sometimes the second square of food stall never fills…
I put my spearnan near the granary to guard it from the bandits, but no bandits coming in or running away n my food still missing… I hope the developer allow the player to defend the resources themselves or put medieval police in the final version…
I haven't seen anyone talking about this: just upgrade the homeless tents to avoid losing approval. When you have enough houses, simply delete the tents
Generally, everything is fine, but I would question whether leather is really what we want to sell in the first place.
At the beginning, it is better to focus on collecting berries, they are worth 3 coins and we still need them. We just say that we want to have 50 in stock (we won't need more in the first winter anyway) and we sell about 200. this means that we can buy another horse, which speeds up transport in the village and we can easily expand the first 10 houses with chickens and vegetables (less consumption of berries). I tried with skins and in the first game, 7 processed and 8 unprocessed ones were stolen by bandits, I waited a whole year with 0 income to be able to move on. And even if they steal 20-30 berries, we will still earn 300 in the first year. Likewise, firewood is good for continuous sale. Even though we sell a unit with one gold, firstly, production is continuous and secondly, creating a trade route costs 4 gold.
Thanks man, I've been playing all week and kept restarting because I'd pretty much hit a wall. The raiders would arrived before I even had chance to make any good money. But after your explanation of the trade system, I feel confident I can get a lot further now. Well put together video!
I watched this video because I played base settings and just got the achievement for surviving your first winter only for the so to conquered my land with 4 full armies
Apparently Iβm just very unlucky
GREAT VIDEO BROTHER
3rd time starting the game i actual got some house builds and lumber then no more buildings will build and end up running outta food or fuel I have no idea what im doing
I have some iron in my trading post which I imported but the workers in the blacksmith aren't taking them to their house and aren't making any swords. I have maxed out my people in the warehouse and was thinking maybe they need to take them out of the trading post first and put it into the market? is this the case? I might need to build another warehouse then
Bro how do I get influence in time
Just a clickbait video! Unlike the thumbnail suggested , this video is far from being a: "GUIDE TO EVERYTHING"
7:00 I played hours wondering how to unlock a trade route.
I couldn't generate taxes. I built my manor, but when adjusting the taxes, even up to 100%, it didn't affect their happiness level. Plus, my gold stayed at zero. Bug?
Best explanation so far of the many podcasts I have seen. Subscribed !
Very good basic guide.
I love how accurately you've nailed everything ngl. And the way you were explaining.
PS. I think that the two trading perks are ridiculously overpowered. Way more important than any other in the game as of its current state. Well, trading in general is pretty bonkers in this game.
thx
Great video brother, very articulate and a joy to listen to you talk
Hi all just wondering.. is there a city size over Large Town? Or at least a way to unlock more devolpment than 6? or is it based on game type your playing? Easy vs raiders vs Baron I am doing Baron and have taken back 3 regions by force but he has full armies every time.. one time he attacked to defencd 2 times in teh time limit both times with same Mercs and a full 36 man Retiune
Watched it and took notes LMAO
Now time to delve in!!
Been playing for probably 12 hours and not getting it fine tuned. I just lost my first battle to bandits because I didn't know how to move my units π€£ so excited to take another stab at the game after this video. Thank you!!
prince et prinesses
fantastic and informative video! thank you
Awesome video thank you.
gave it a shot earlier today; frankly the current most noticeable issue is clarity of info.
how much exactly am I producing? how much exactly they are consuming? How many do I produce per day? Which building is functional with how many family assigned?
I constantly struggle with these info, cycling through buildings over and over and over trying to figure it out…
these are things I hope to see getting improved; could learn from other games like Frostpunk & Anno – they present their production info so incredibly well.
Incredibly helpful video. Thankyou so much legend, easy subscribe from me.
Someone hire this guy to do tutorials! You have a natural knack for explaining this game, which itself deserves a reward. Thank you and keep up the awesome work man! ππΌππΌ
Trade route for leather costs 60 gold for me
As soon as he started speaking i had to check what country this channel was fromπ I was right. Great tutorial BTW
extremely well done tutorial
even I am impressed
Crying rn because they changed leather trade route to 60 gold. I was wondering why i wasnt selling it, i got the hide trade route
8:35 Chicken coups sound absolutely terrifying! π