Which Ork Clan to Choose in Warhammer 40K? Every Army Reviewed in 10th Edition



Let’s talk about Ork Klans and Kulturs with an overview of each major clan in 10th edition and some thoughts for representing them on the table…

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0:00 Intro
0:34 Evil Suns
2:50 Death Skulls
4:53 Bad Moons
7:13 Goffs
9:29 Snakebites
11:17 Blood Axes
13:14 Freebooterz
14:51 Rebel Grots
16:40 Other Subkulturs
17:32 Outro

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32 thoughts on “Which Ork Clan to Choose in Warhammer 40K? Every Army Reviewed in 10th Edition”

  1. I started my Orks army in 9e with the Beast Snagga Boyz army set and collected mostly primitive Orks units, so naturally I chose the Snakebites clan.

    I recently expanded my Orcs collection with the release of the 10e codex and chose the Goffs colour scheme — with a few exceptions, like painting my new vehicles red.

    Reply
  2. My personal army is a mix of clans primarily Blood Axes, Snakebites, and Death Skulls hanging out in the woods and ruins of a battle-scarred Imperial forest world on the wrong side of the Great Rift.

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  3. When my 9 year old son started collecting orks we had long discussions about what clan he’d go for and so colour scheme, a year and a half later we have a multi coloured army a yellow stompa with doors that open to a disco themed interior, to put the fear of gork and mork into any enemy who lays eye on it through the horrors or the battlefield, and units who have stolen terminator armour and operate as mega nobz , its bazaar, scary, and hilarious and perfectly embodies what we love about the green madness. It makes the game a joy to explore and think about what we could do next whilst staying / relating creations to the datacards in use at that time.

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  4. Ork Waghs entail multiple clans usually so it's lore accurate to have multiple clans in your army. For game purposes how you paint your army doesn't matter. What detachment you pick does.

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  5. Believe it or not, I actually go for speedfreek freebooterz. It's a good kombo, especially when you got a boss on a bike and base the theme on cowboys, raiders, and outlaw bikers/hot rodders rather than pirates.

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  6. Bad Moons, I always loved their aesthetic and the fact they're supposed to have more Weirdboyz than other clans (old lore which has been somewhat forgotten about). Also mega-armour looks great in yellow! Evil Sunz would be a close second, my army is a mix of both.

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  7. I chose Death Skulls because they were the most fun to model
    I can get a vehicle from any faction, slap wheels and Orky Glyphs to it, and call it a new Ork Turkk/Battlewagon/Deff Dredd
    Even my Flash Gitz use looted weaponry that I converted
    And being blue is lucky too

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  8. i generallz like the new detachment stzle of this edition where certains ones represent a certain legion, chapter or clan but here its a shame zou dont have a bad moons detachment. shootz orks in the waz of pure dakka weapons are not strong at all so thez could reallz use a good detachment. sure house ruling would be neccessarz here to have a fair fight for a bunch of shootz boyz

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  9. ive never played the table top but i was going with the idea of apinting my army like a waaaaghh with all different clans. is that allowed or am i putting myself at a disadvantage?

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