Navigating the Mirror Universe | How to get started in Star Trek Fleet Command's new Update | 101



Several hostile types, several loot drops, two different things to mine and much more await @everyone in the mirror universe. BUT, before we try to dive deep into what is the largest piece of content Star Trek Fleet Command has launched in some time it’s good to go over the basics. How do you navigate the mirror universe? How do you get from system to system? What should you focus on in the beginning?

Topics covered:

1. Vouchers, Rift Keys, & how they work
2. What hostiles to focus on (and remember, standard PVE crews apply from PMC to Ent-E!)
3. Mining nodes (and when this strategy will be viable)
4. If you have any game mechanic questions, feel free to drop those questions in the comments!

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31 thoughts on “Navigating the Mirror Universe | How to get started in Star Trek Fleet Command's new Update | 101”

  1. Would be nice if you wouldn't have to MANUALLY move one system at a time to your target destination you already explored in the past.
    Would be nice if the game would notice, oh, you had been there before? thats 2 common, 1 uncommon and one epic jump required. You got the tokens? fine, one click, all tokens get deducted and you get moved there directly.

    Reply
  2. yeah, i will do just events, don't even wanna bother with that locked mission or mirror grind. i really dislike this and will look at it as i am looking at borg cube, waves, formation armadas… just ignoring unless there is an event.

    Reply
  3. how did they suck all the fun out of the mirror universe? that, more than anything, is the impressive feat of ineptitude here…every time mirror universe popped up in a show, it might have been silly, it might have been goofy, but it was fun.
    but this…this is shite.

    Reply
  4. Does anyone know if there is another Ascension type thing after ops 40? Just want to prepare for a possible need to get a new ship to progress. Thanks all 😊

    Reply
  5. yeah, one try – timed out (nowhere PRACTICALY VISIBLE time of the voucher – why it is not in the ships ability part???? like cerritos bufs, etc) | second attempt – forgot not to LOOSE against a hostile | third attempt trying to find the best adversary for loot crew … well, not much as one would anticipate = higher system, more rewards, no no no…. so im out for next 3 days …. shield and do real life stuff

    Reply
  6. What happened to “quality over quantity”? How many loops and ships and content was added since that was announced and mentioned late last year? 6 months in and it’s nothing content, and more content. 😢

    Reply
  7. Gonna need to fire-up Waze to figure-out which route has the least tolls and trolls. If I understand it, the net of this arc is what, a bunch of complexity, tons more time-consuming grinding (if you've been in mirror, it's worse than a 10 minute warp because you have to babysit it at each transfer system, and keep your head on a swivel because PvP) to get some PvP officers so that already massively OP whales can do stuff. Cool.

    Reply
  8. Scopely getting greedier and greedier every month. Ships & Officers that are Pay only. And now with Apex shields all previous ££$$ on defence / PvP made redundant. You now have to spend on Apex shield. I won't be. You make enough money from Battlepass, stop making this a pay-to-progress only game.
    Even with all my time-efficiency maximised in every research tree and faction, the build time for Op51 was about 600 days (or 180,000 Latinum).

    Reply
  9. Queue up the next scopely money grab of pointless grinding and wallet warriors powering up with it to make the game less enjoyable then it was before. The issue i got now is i spent money over the the time in the game and to just walk away from that is like tossing it out a window . Beleive me if i was FTP i woulda walked away long ago. This game became full of itself and a shameless money grab while small pecker kb warriors run around buying everything so they can feel power in their lives for once.

    Reply
  10. Why does scopely feel the need to not just add another grind, but to make them increasingly so convoluted. Too much of these so intricately developed grinds is honestly ruining the game experience. At the very least take out some of the more obsolete grinds now.

    Reply
  11. All I could think of when watching this video was…. this HAS to be a joke.

    This was quickly followed by the overwhelming feeling that this must have been designed by a committee. As you kept jumping around the different levels of play, different currencies…etc, I visualized a group of people in a meeting room saying 'yeah, throw that in too. And that…. just add another currency…. think of the packs we will sell'.

    After watching the video, I couldn't help think that this is going to be another flop for the game.

    After almost 5 years playing, it seems to me that Scopely is getting further and further away from the player community and what makes a good feature for this game.

    Reply
  12. I wish the chests only dropped Trellium A and D. I keep getting useless ship parts and definitely getting better return on Trellium by making sure I don't go boom and dock the loot.

    Reply

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