Let’s talk about the unit that seems to be able to jump on and off the board, destroying things with impunity!
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0:00 Intro
0:53 Lore and Models
3:03 Datasheet
5:30 Warp Strike + Rapid Ingress Combo
9:28 Detachment Buffs
12:01 Thoughts + Potential Weaknesses
15:28 Will it Get Nerfed?
16:36 Outro
source
DELETE THIS VIDEO NOW! WE NEED SOMETHING! PLEASE! DON'T GET THE ONLY GOOD THING IN THE CODEX NERFED!
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FWIW we won't run squads of ten very often, just too unwieldy. We will have to see if this becomes a problem in practice. If so, it probably won't be any particular combo so much as the difficulty of interacting with them in general.
Are warp talons busted? I wouldn’t know, Dread Talons battle force is sold out. 😂 I’ll let you know if I get some to play with!
Wargame portal is under construction btw
I like them but I do play Nightlords so it's only fair that I love these
I always liked Raptors, are they any good?
I'm not sure 'shred infantry' is entirely true — without any combat strats 5 talons have a 20% chance to wipe 5 marines with standard sustained hits on 6's ( only going up to 34% in Pactbound Zealots with Slaanesh — you have to pass the dark pact to get crits on 5s). So not totally busted. I think this is OK, worst case they'll get FAQ'd so they can only jump away in the enemy's turn (great maneuverability but still gets shot at)
I hope they just make em high points instead of FAQing it. Let people have their fun buy pay for it in points
my opponent crying after i wipe his key units off board turn 1 (he had three units of warp talons in deepstrike that he has to use for points now)
If only the WT models were better looking!
I dont see how this is op, nor why they should be nerfed.
Somebody explain how stuff that callidus assassin already does is op?
As good as these look, it’s pretty safe to assume that in the next FAQ GW will nerf the Skitarii Vanguard and Rangers.
Yes, they're nuts for their points.
Not world Ending but certainly a great objective cleaner
Stormboys lookin at them like "dis is da way"
Man, seeing these and then looking at how they absolutely GUTTED Possessed makes me so sad.
I might be super off on here, but I'm not sure how you got 10 wounds vs Intercessors on the Damage chart? 20 attacks on 3s, sustained 6 means 15 hits, wounding on 3s rerolling means 13 wounds, saving on a 5 means it does 8 damage. Right?
They arent designed to kill heavy infantry ot tough targets, they are designed to kill backfield units or characters, going into reserve, and the next turn make actions, take objectives, or charge again into melee. For that role, they are the best unit in the game right now.
Warp talons were good even in index. Mark of slaneesh was an amazing mark for them with the twin linked claws. I will be bringing them to support my raptors in the dread talons detachment
Must have had a lot in the warehouse.
I'm just here to tell you all to go buy more GW Products.
Isn’t that how almost all GK units work. Deep Strike, Shoot, Charge, Fight, Go Back in Reserve ?
They're not OP, but no doubt there will be people complaining about them for a couple of months after the codex gets released.
how is it op to rely on a 9" charge? lmao
They weren't even worth taking before this… looking good now!
I am going to wait for the next faq before I break the arms off my raptors tho
Main Drukhari, with a second army of Emperors children. i have 3x5man squads of them, they are like tougher mandrakes.
kill something, pop off the board, then drop them on an objective next turn, or put them behind a wall close to something scared of them. rapid ingress is amazing, but even with out it they bring a ton of mobility to chaos that can let them snatch an objective almost as well as a drukhari army can.
Ah, finally my bois are good!
Laughs in Night Lord
I love my Warptalons. I was hoping to run a Chaos Smash Captain with my 10 man squad for maximum angry jumpiness.
But uh… No Chaos Jump Captains at all??? Only leader is a faction locked book character in resin? Harken Worldclaimer?
GW once again got rid of fun lore accurate strategems like Auspex Scan and Transhuman Physiology. They were the strategems that should've been brought into 10th and would be FANTASTIC counters to Warptalons or general jump pack infantry.
Its not that broken tho
Played against a unit of 10. We obviously didnt know their true point costs, so we just used existing.
They failed to kill a unit one turn and I was able to widdle them down (bully boyz). They will be very strong and I think will have a high skill ceiling.
They might be, but they’re current models are old bleh
Its no less broken than, for eg, a Death Company dread getting a re-rollable 7" charge against vehicles and then being able to consolidate 6" and basically keep fighting until dead. There is still risk with this warp talon play, burns CP which can be used for other things, and Rapid Ingress can be strong whatever you use it on.
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People said I was crazy turning up with 30 warp talons and 30 raptors, who’s crazy noooooow!!!dhjugcbnssxc🤪🤪🤪
I usually love Auspex Tactics… but bro just copied Blog for the Blood God’s video from yesterday, and reposted literally the same info in the same order… Auspex, you’re better then that.
The whole f***ing game is busted. Tourney [bros] ruined the game
When you already have 3 sets of 5 XD
If nothing else, the mere threat of this should do numbers against Necrons lists — if nothing else, this combo shreds Immortals with ease.
Wonder if they will ever give these back to World Easters.
A couple of other potential counters: 1) Heroic Intervention, especially those unusual units that can do it and/or do it from extra distance. Even if the intervening unit doesn't seriously damage the Talons it can stop them jumping simply by being there. 2) The Sanguinor, who basically has Heroic Intervention+++ with his ability to just pop up and strike first. 3) Durability strats in general. Armour Of Contempt and its counterparts in other codexes will reduce the Talons damage output pretty hard. If you risk attacking a melee unit then Fight On Death strats could also ruin your day. Overall the Talons are dangerous and you can bet someone is going to try 30 of them, but I think so long as you keep some CP back most armies with any sense can do something about them.
It makes no sense that the new Jump Lord has a Warp Talon loadout but can't join them.
From my point of view their damage isn’t too crazy but in a full squad I can see them being decent damage and great at harassing big shooting enemy’s but for me it’s their crazy speed plus being able to leave them come back with deep strike that makes them decent. My view may also be skewed as a world eater player because as annoying and quick as they are because I would have greater melee power they aren’t as threatening to me personally but to any army that likes to keep their distance I can see these being a menace
I like that Deceptors might be marginally playable this edition. I've wanted to play Alpha Legion for quite a while but never have real viable competitive rules.
GW need an only Imperium meta….with only Marines. Be prepaaaaare for nerfs! XD
I think it would be good if when you do unit reviews you include their damage vs ork boyz
Guys I’ve done the due diligence and the survey says:
“No”
I’m not assembling warp talons right now what do you mean
They just want people to buy the box of models with them and then they’ll be nerfed