The Greediest Deck in Outlaws of Thunder Junction Standard | Against the Odds



What are the odds of winning by giving our opponent a Greed’s Gambit and watching it slowly eat away their desire and ability to win? Let’s find out!

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36 thoughts on “The Greediest Deck in Outlaws of Thunder Junction Standard | Against the Odds”

  1. How about a janky against the odds style deck in standard with the fall of lord konda (gain control of all permanents you own) and covetous falcon to give all permanents in response to the saga’s trigger. It would draw a card per permanent (including land) but it’s very weak to tidebinder haha.

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  2. Seth acarice tutor should be case of suspect skeleton and diabolic intent…. The case makes a skeleton and intent reauires that you sac a creature to search your library and then that will trigger the case which then will also let you search your library

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  3. @MTGGoldfish Seth for the next against the odds, you should do Obeka + Faithbound Judge! Might be an ambitious four color deck since the disturb cost is expensive and you need it in the graveyard with Obeka out and probably need her to be unblockable but that’s the against the odds dream

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  4. That legendvd deck is a lot sweeter than you think, that counter spell is intended to use the copy mode instead. Making a copy of the karnstuck maker. That then can be copied every turn by the copy token permanent. sorry but i dont know the names.

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  5. I've just plaid against Esper version of this deck, I was playing Mono U Tempo Ninjas (returning to Magic after 2 years and collecting the wildcards), they searched my hand and removed 2 Fading Hopes (sorry don't remember the name of the card, was some Orzhov spell I think), put Greed's Gambit on turn 4, wiped my board once. Yet I managed to reduce their life to 9 and I had Machine over matter in my hand. They use second option of Insatiable Avarice (pay 3 life, draw 3 cards) and when the life condition resolves I return them the Gambit. BOOM – 6. One of the best moments I ha in Magic ever xD

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  6. I wonder if this will make Pact/Offering semi-competitive in Modern. Both Gambit and Pact draw you cards immediately if you don't have your pieces, adding Hawk to the deck give you 8 copies of ways to give permanents to your opponent, and both of them are artifacts that you can desperation sac if you need to

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  7. Unsurprisingly, commiting crimes is proving to be one of the most lazy and uninspired mechanics ever. Between it and sheoldred, those cards that synergize with >checks notes< playing the game normally can make any match feels tired pretty fast

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