16 MORE Things You STILL Didn't Know In Zelda Tears Of The Kingdom



This time in Tears Of The Kingdom, we explain how broken (Good and bad) the Master Sword is, a sweet camera trick to get super slo-mo, and some secrets behind the games code that links to Breath of the Wild’s Guardians.

In the video above, we cover 16 facts, tips and tricks that aren’t quite as well known, ranging from secrets to glitches, so me that are pretty simple and others that are fairly complex. The recently released Legend of Zelda: Tears Of The Kingdom has a massive world with endless possibilities, and we’re only starting to scratch the surface of all of the secrets and tricks this game has to offer.

Timestamps:
0:00 Intro
0:13 Recall Spinning
0:26 Ultrahand Reference
0:51 Master Sword Bug
1:26 Overpowered Master Sword
2:27 Camera Trick
3:27 Scope While Skydiving
3:48 Icicle Bug
3:58 Gleeok Walking
4:07 TerrorGuardian Code
4:59 Rare NPC Response
5:19 Evermean Parry/Rush
5:29 Evermean Knockaway
5:32 Evermean Log Damage
5:38 Evermean Launch
5:50 Evermeans Scared Of Fire
5:59 TOTK’s Audio Algorithm
7:38 Outro

#gaming #gamespot #breathofthewild

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38 thoughts on “16 MORE Things You STILL Didn't Know In Zelda Tears Of The Kingdom”

  1. The Zelda community comes up with way too many annoying codewords for things you guys find as glitches and then spout those code words like were supposed to know what they are or care. News flash guys, we don't care. Everyone stopped playing and your code words are only going to attract 1% of weird ENTP's and INTP's who play the game to try and find as many glitches as possible and then create lame code words for them to try and out geek each other. whew…. thats a sad existence.

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  2. In TotK, there are npc in Woodland Stable and his name is Molo, also you can find npc called Tie (no Twin Ion Engine from SW) and other names example Kaneli that are from Finnish language. Im finnish but I guess that Idk why?

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  3. The reason for the "Guardian" label is that the game works by having objects literally "emit terror". It comes in different levels and most enemies are only level 2, but in their respective games, Guardians and Gloom Spawn/Phantom Ganon are the only things that emit terror at level 5, the highest level, and this is tied to the Guardian text labels. I guess they're objectively the scariest things in Hyrule.

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  4. absolutely astounding how the switch runs TotK especially considering the ray tracing sound design??? and yet people still blame Scarlet/Violet’s lag, 3 frame animations, and horrible render distance/graphics on the fact that the switch is a bad console

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  5. I can't remember where I saw it, but I'm pretty sure there was a complicated glitch that let you "use" the camera in third person. Best part is that it was super goofy.

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