This time in Tears Of The Kingdom, we explain how broken (Good and bad) the Master Sword is, a sweet camera trick to get super slo-mo, and some secrets behind the games code that links to Breath of the Wild’s Guardians.
In the video above, we cover 16 facts, tips and tricks that aren’t quite as well known, ranging from secrets to glitches, so me that are pretty simple and others that are fairly complex. The recently released Legend of Zelda: Tears Of The Kingdom has a massive world with endless possibilities, and we’re only starting to scratch the surface of all of the secrets and tricks this game has to offer.
Timestamps:
0:00 Intro
0:13 Recall Spinning
0:26 Ultrahand Reference
0:51 Master Sword Bug
1:26 Overpowered Master Sword
2:27 Camera Trick
3:27 Scope While Skydiving
3:48 Icicle Bug
3:58 Gleeok Walking
4:07 TerrorGuardian Code
4:59 Rare NPC Response
5:19 Evermean Parry/Rush
5:29 Evermean Knockaway
5:32 Evermean Log Damage
5:38 Evermean Launch
5:50 Evermeans Scared Of Fire
5:59 TOTK’s Audio Algorithm
7:38 Outro
#gaming #gamespot #breathofthewild
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Wow, we're coming up on 3 years of this show running, and there's still more to come! Which was your favorite thing this time? 😄
7:37 link made a SAW trap, it’s amazing how Nintendo allows you to let your creative mind flourish 😊
Audio Algoritiums!!??! That's just crazy.
can we get a full tuturial for the master sword trick
Nintendo watching this video to see all the ways people are enjoying this game so they know what to patch out next
#8. Gleoks are kinda cute…?
I think the series is over.
5:30 I WHIP MY HAIR BACK AND FORTH
Now that Gamespot has covered that annoying master sword durability bug, hopefully Nintendo will finally patch it. 🤞
ur so tuiori ur so madmon alex
that's cool that they did all that with the sound design, but I think we would have preferred real dungeons and story.
Wuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuf
The last one is a heck of a thing. Kudos Nintendo for making the real 2023 GOTY.
They perfected the sounds and physics of this game to a tee instead of actually adding anything in the depths of sky islands💀
Nice little details, but the game itself is too messy and slow compared to BotW.
I love these videos. If I could personally pay for the dude who makes these salary i would help fr
That attention to detail on the sounds of link is crazy
The Zelda community comes up with way too many annoying codewords for things you guys find as glitches and then spout those code words like were supposed to know what they are or care. News flash guys, we don't care. Everyone stopped playing and your code words are only going to attract 1% of weird ENTP's and INTP's who play the game to try and find as many glitches as possible and then create lame code words for them to try and out geek each other. whew…. thats a sad existence.
Also the echo effect is more pronounced in low gravity.
Keep this series going! It is a 10 billion percent must watch every time.
This sound part was impressive!
If you go to one of the main towns before the first blood moon, a blood moon will happen immediately.
Light raytracing ❌ sound raytracing ✅
I’m pretty sure the new echo system has been done because of the whole underground situation and caves too
None of these were helpful
It's a must to play TOTK with 5.1 surround system.
Unbelievable
Gotta love how so many characters have been programmed to respond differently to different stuff.
In TotK, there are npc in Woodland Stable and his name is Molo, also you can find npc called Tie (no Twin Ion Engine from SW) and other names example Kaneli that are from Finnish language. Im finnish but I guess that Idk why?
The reason for the "Guardian" label is that the game works by having objects literally "emit terror". It comes in different levels and most enemies are only level 2, but in their respective games, Guardians and Gloom Spawn/Phantom Ganon are the only things that emit terror at level 5, the highest level, and this is tied to the Guardian text labels. I guess they're objectively the scariest things in Hyrule.
Sound echoing is so underappreciated, the world becomes 10x more believable, love it.
Question. What is the location of the lynel at fact number 4?
Evermeans scared me when I first encountered one. I did not expect the trees to move.
I never paid attention to the complex sound system.
All this and they still won’t fix the Master Sword
link blogs
absolutely astounding how the switch runs TotK especially considering the ray tracing sound design??? and yet people still blame Scarlet/Violet’s lag, 3 frame animations, and horrible render distance/graphics on the fact that the switch is a bad console
wow that stuff about the audio is really cool
The audio can be experienced really well by simply walking the main path through gerudo canyon on foot, the rushing water in the distance is buetiful
I can't remember where I saw it, but I'm pretty sure there was a complicated glitch that let you "use" the camera in third person. Best part is that it was super goofy.