Infinity Horde: Ep.12 – Checkpoint! (7 Days to Die)



Join me as I battle the zombies of 7 Days to Die in Alpha 21, with a custom mod that prevents horde night from ending until all the required zombies have been dispatched – and stay tuned for the finale, where I take on an infinite horde!

—————

Patreon: https://patreon.com/CautiousPancake
Paypal: https://paypal.me/CautiousPancake

—————

7 Days to Die is a survival horror video game set in a post-apocalyptic world where players must scavenge for resources, build shelters, and defend themselves against hordes of zombies. The game takes place in a randomly generated world and features a day-night cycle, with the zombies becoming more aggressive and difficult to deal with at night.

Players must also manage their hunger and thirst levels, as well as avoid other environmental hazards such as extreme temperatures and wildlife. The game can be played alone or with others in multiplayer mode. It was developed by The Fun Pimps and released in 2013 for Microsoft Windows and later for PlayStation 4, Xbox One, and Linux.

—————
Game settings
Difficulty: Survivalist
XP: 125%
Blood Moon Freq: 5 days
Blood Moon Count: 64 zombies
Zombie Day Speed: Jog
Loot respawn Time: Disabled
Death Penalty: Injured

—————

0:00 Quest Reward
5:02 NDC Checkpoint Five
22:23 Too much loot
29:26 Base Foundation

—————
#7daystodie #alpha21 #7dtd
—————

source

12 thoughts on “Infinity Horde: Ep.12 – Checkpoint! (7 Days to Die)”

  1. Looking forward to seeing what you do for the horde base. Also, just a friendly reminder: Cops in this current build of the game are bugged; they can see the player through all block shapes except for the full square shapes. So if you want a low maintenance base, make sure the part of your horde base that you stand in and fight from is using only full square shapes for the floor and walls (roof doesn't matter). Otherwise, the Cops will always spit at your base on their approach because the Cops can see you through all other block shapes. That said, there's nothing wrong with using all the other shapes if you do so knowing in advance there will be plenty of spit & damage to repair. Hopefully dev's will fix the Cops next update.

    Reply
  2. Those checkpoints are great for salvaging. Tons of cloth, springs, pipes – if you don't put points into mining those are needed or if you just don't like being down in a hole mining. You can get a healthy chunk of ingots by smelting the pipes and springs down. I strip them bare.

    Reply
  3. I don't think it was that checkpoint but one of them has a lot of evenly spaced out gas barrels – you can waste the place by shooting those. Fort Bags is like that too – you can shoot the vehicles and the barrels – almost completely level the place that way.

    Reply

Leave a Comment