Letβs talk through some of the strongest Space Marine Datasheets around and what makes them good!
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0:00 Intro
1:54 Inceptors
4:31 Gladiator Lancer
6:14 Assault Intercessors
8:29 Land Raider Redeemer
10:32 Gladiator Reaper
12:25 Eradicators
14:47 Techmarine
16:51 Infiltrators
19:11 Scouts
21:05 Honourable Mentions
22:25 Getting Lesser-Played?
24:01 Outro
source
Heavy Intercessors with Anvil Siege Force. 2x 10 with Biologis and one Captain. Every Round 40 S5 BS 2 +1 Wound Lethal Hits and Sustained 5+
I expected hellblasters to be on here.
What unit were you expecting but didn't end up making the cut?
I went 2-0 and won at a four man tournament today with Gladius space marines. And I had the lancer, redeemer, scouts, and assault intercessors in my list. Put that in your data, quick!
Auspex is an absolute mechine. They 100% must have become an admech so they can optimise video production.
Day 2 of asking for auspex tactics miniatures reveal
speaking of Inceptors: Does their 3inch deep strike ability overwrite the 12 inch deep strike denial ability that some units have, such as the Regimental Attaches of Guard?
Itβs great that Eradicators are so cheap in 10e compared to 9e, but I find myself using them less frequently now than I did when they were nearly twice the points. I own 6 Eradicators for my Black Templars army, 6 for Ultramarines, and 3 for Dark Angels, so obviously Iβm a fan of Eradicators β sadly, I donβt use them as much in 10e. The main reason is that their Total Obliteration ability was hugely nerfed! That double-shot at half range was incredibly intimidating, and when Eradicators provided fire support to a squad of Bladeguards holding a mid-field objective, they were very difficult to shift.
Another reason why I donβt use Eradicators as much these days is because of 10eβs changes to the Apothecary. The Apothecary can only use its abilities on the squad itβs attached to, it canβt attach to an Eradicator squad, it canβt HEAL anymore, and and the Gravis Apothecary Biologis cannot Heal or Revive. If GW changed the Bio-Apothecaryβs abilities so it could heal and revive, Iβd definitely use it to lead Eradicators β probably 6!
I donβt agree that Infiltrators are one of SMβs strongest units. That extra 3β of Deep Strike denial isnβt worth 20 more points than Intercessors, and itβs ineffective against units or stratagems that allow 3β deep strikes. For the points, Iβd rather take Heavy Intercessors because they are much stronger objective holders and they have a much greater chance of defeating a deep-striking or charging enemy unit, thanks to their Dam2 weapons, 3 Wounds, and objective-based ability.
I love the Land Raider for my Black Templars, especially the Redeemer, but itβs an odd choice for Space Marines in general. Whereas the Redemptor dread is a more universally strong βvehicleβ for any SM chapter β even after its recent 10 points increase.
Infiltrators are over-rated!
Top nine units who are getting their points increased next balance update :'>
Slightly off topic but the Leman Russ Vanquisher could really do with the Gladiator Lancerβs targeting optics rule to make it viable.
Just making sure the minis i own but never play with are still the most meta
Stormraven is amazing in Firestorm. I use it with Redeemer, Lancer and Brutalis.
I just got into this hobby a few months ago, built an army list I felt fun to play with and started painting. The points increase on Whirlwinds and Inceptors blew that list to pieces
It's crazy that the Assault Intercessors cost more than Primaris Crusaders with their extra chainsword attack and 2 power fists per 10-man squad
no, not rly, eradicators are rly bad unit, few shots with str only 9, rerolls only against vehicles – even then wounds only on 5+ , close range, very very bad unit, anything is better than that, best units are jump pack assaults , assaults intercessors on foot + chaplain, predator tanks with autocanons (even better than lancer and reaper , which are good) hellblasters if you play gladius, infiltrators, scouts, inceptors, (devastators are suprisingly good) , callidus is great, redemptor and balistus are not so good, land raider is 50/50 depends on your opponent, this list is good, but delete eradicators
I run some of these, and all are great.
As far as gladiators go, I run one reaper and one lancer. I think I like the reaper more, as it gets enough shots to really do some DMG to infantry, and is highly likely to do at least some DMG to any target. Plus as a blood angels player, I prefer to send my jump infantry towards tough stuff as they handle it just fine.
Oh? None of the marine snipers? Nice to see the top 10 has changed a little bit over the years.
so sm are again Iron hands? hah
Auspex has become one with the machine god!. Pumping out these vids.
Assault Intercessors with a captain – use rite of battle – fight on objective, laugh
The fact that centurions are not even mentioned when they are strictly better than anything admech has is killing me on the inside
Space Marines being low in winrate is definitely not a mesure of their real competitive worth
Ok noob question:
If I used Uriel Ventris to give an eradicator squad deep strike
They have 18β melta weapons. So when they deep strike in, are they half range or not?
I'd rate the following as "the 7 best":
Infiltrators (Deepstrike denial, durable objective sitters),
Eradicators (One of the best ranged units),
Assault Intercessors (Cost effective melee staple and screening purpose),
Inceptors (High Plasma damage, deepstrike)
Lieutenant (Staple for buffs)
Incursors (Buffs, but can be a bit situational)
Bladeguard (Slightly better melee unit)
Plus I'd consider adding these 3 for armoured lists:
Techmarine (Cheap armoured list utility)
Gladiator Valiant (Decent damage/durability for its cost)
Redemptor Dreadnought (Decent damage/durability for its cost)
Honourable mention:
Hellblasters (Backline ranged damage, but not always useful)
Aggressors (Frontline infantry wiper, but it's easy to focus them down)
In your video:
Scouts (Cheap board presence, objective pusher/sitter and screening purpose)
Land Raider Redeemer (Can last, but expensive and can at times be somewhat ignored)
Gladiator Reaper (Decent for the points, but not good vs heavy units)
I'd probably replace the Valiant on my list with a Reaper against a horde army and objectively speaking Scouts probably do deserve the top 7 list over something else (probably the Bladeguard spot).
Eradicators work awesome for Deathwatch.
Attach a Gravis Captain with Beacon Angelis enhancement. Deep Strike Eradicators. Lovely.
Tactical Marines will get scrapped, Reivers, together with Infiltrators and Incursors, should cost between Scouts and Assault Intercessors – around 140 or max 150pts per 10, Aggressors I'll use with my Sallies, no matter what, just like Eradicators – 6, 9 or 12 and Terminators should get acces to combi-weapons (they are friggin' chapter's elite…) or get AP-1 on their Storm Bolters.
But as always, meta destroys everything and there'll be some nerfs – again.
Hey Auspex. Where can I find those lists people have run at tournaments? π
I have been having a lot of fun with the Invictor Tactical Suit, 16D6 tank shocks is very reliable 5 mortals.
My 2 infiltrators along with 2 invictor tactical war suit chilling on the far objectives are a decent combo with my Black Templars ironstorm build. It forces my opponent to deal with them while I move my bigger pieces around
>Looks at the minis I bought to make a 1k list back in 7th, but never got the time to play.
>Got the time to play now in 10th.
>Looks at what I have.
>Looks at what's considered viable for anything other than the most casual of games.
>Looks at wallet.
>Cries.
(I still enjoy theory crafting lists, though, and fantasizing with what I might get myself if I ever start making more money)
GW needs to cut the BS and add multimeltas to all the tanks, just not Black templar.
Not really hip on the competitive scene but surprised the eliminators party bus impulsor didn't get mentioned. Did they finally nerf it so you can't go in and out?
Sad to see Terminators where they are. Would love for them to get a rule buff
Some of this seems legit, some seems like tier-list/new player meta garbage tbh.
Is it bad that scouts are the best Space Marine unit?
Man, remember when Reivers were good?
The only constant thing in my life right now are these videos. Keep up the hustle brother.
Assault intercessors are lovely in Gladius… as is intercessors with Lt.
In other words , top 9 units of this faction that will soon be nerfed
TERMINATORS WILL ALWAYAS BE NUMBER ONE RAAAAAAAAAAAAAAAAAA
As a fists Anvil player, scouts have 2 heavy weapons for as cheap as possible, and the scout means they can position to stand still first turn easier
I liked the comment on divergent chapters preferring their own centrepiece unit.. calling them out one by one – yet silence on Dark Angels. Man their codex feels really bad
I'm just an old grumbler, I don't really like the the new drink prime space marines but I'm not a Space marine player so it's all good. This is a good video and really well made. I guess my favorite thing is I have a buddy that really likes Infiltrators and is a space wolf main. I know it's not on this list but the space wolf and blood angels unique dreads are so cool to me.