The Top Nine Strongest Space Marine Units? Most Commonly Played Competitive Datasheets?



Let’s talk through some of the strongest Space Marine Datasheets around and what makes them good!

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0:00 Intro
1:54 Inceptors
4:31 Gladiator Lancer
6:14 Assault Intercessors
8:29 Land Raider Redeemer
10:32 Gladiator Reaper
12:25 Eradicators
14:47 Techmarine
16:51 Infiltrators
19:11 Scouts
21:05 Honourable Mentions
22:25 Getting Lesser-Played?
24:01 Outro

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42 thoughts on “The Top Nine Strongest Space Marine Units? Most Commonly Played Competitive Datasheets?”

  1. speaking of Inceptors: Does their 3inch deep strike ability overwrite the 12 inch deep strike denial ability that some units have, such as the Regimental Attaches of Guard?

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  2. It’s great that Eradicators are so cheap in 10e compared to 9e, but I find myself using them less frequently now than I did when they were nearly twice the points. I own 6 Eradicators for my Black Templars army, 6 for Ultramarines, and 3 for Dark Angels, so obviously I’m a fan of Eradicators β€” sadly, I don’t use them as much in 10e. The main reason is that their Total Obliteration ability was hugely nerfed! That double-shot at half range was incredibly intimidating, and when Eradicators provided fire support to a squad of Bladeguards holding a mid-field objective, they were very difficult to shift.

    Another reason why I don’t use Eradicators as much these days is because of 10e’s changes to the Apothecary. The Apothecary can only use its abilities on the squad it’s attached to, it can’t attach to an Eradicator squad, it can’t HEAL anymore, and and the Gravis Apothecary Biologis cannot Heal or Revive. If GW changed the Bio-Apothecary’s abilities so it could heal and revive, I’d definitely use it to lead Eradicators β€” probably 6!

    I don’t agree that Infiltrators are one of SM’s strongest units. That extra 3” of Deep Strike denial isn’t worth 20 more points than Intercessors, and it’s ineffective against units or stratagems that allow 3” deep strikes. For the points, I’d rather take Heavy Intercessors because they are much stronger objective holders and they have a much greater chance of defeating a deep-striking or charging enemy unit, thanks to their Dam2 weapons, 3 Wounds, and objective-based ability.

    I love the Land Raider for my Black Templars, especially the Redeemer, but it’s an odd choice for Space Marines in general. Whereas the Redemptor dread is a more universally strong β€œvehicle” for any SM chapter β€” even after its recent 10 points increase.

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  3. I just got into this hobby a few months ago, built an army list I felt fun to play with and started painting. The points increase on Whirlwinds and Inceptors blew that list to pieces

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  4. no, not rly, eradicators are rly bad unit, few shots with str only 9, rerolls only against vehicles – even then wounds only on 5+ , close range, very very bad unit, anything is better than that, best units are jump pack assaults , assaults intercessors on foot + chaplain, predator tanks with autocanons (even better than lancer and reaper , which are good) hellblasters if you play gladius, infiltrators, scouts, inceptors, (devastators are suprisingly good) , callidus is great, redemptor and balistus are not so good, land raider is 50/50 depends on your opponent, this list is good, but delete eradicators

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  5. I run some of these, and all are great.

    As far as gladiators go, I run one reaper and one lancer. I think I like the reaper more, as it gets enough shots to really do some DMG to infantry, and is highly likely to do at least some DMG to any target. Plus as a blood angels player, I prefer to send my jump infantry towards tough stuff as they handle it just fine.

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  6. The fact that centurions are not even mentioned when they are strictly better than anything admech has is killing me on the inside
    Space Marines being low in winrate is definitely not a mesure of their real competitive worth

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  7. I'd rate the following as "the 7 best":
    Infiltrators (Deepstrike denial, durable objective sitters),
    Eradicators (One of the best ranged units),
    Assault Intercessors (Cost effective melee staple and screening purpose),
    Inceptors (High Plasma damage, deepstrike)
    Lieutenant (Staple for buffs)
    Incursors (Buffs, but can be a bit situational)

    Bladeguard (Slightly better melee unit)

    Plus I'd consider adding these 3 for armoured lists:
    Techmarine (Cheap armoured list utility)
    Gladiator Valiant (Decent damage/durability for its cost)
    Redemptor Dreadnought (Decent damage/durability for its cost)

    Honourable mention:
    Hellblasters (Backline ranged damage, but not always useful)

    Aggressors (Frontline infantry wiper, but it's easy to focus them down)

    In your video:
    Scouts (Cheap board presence, objective pusher/sitter and screening purpose)
    Land Raider Redeemer (Can last, but expensive and can at times be somewhat ignored)
    Gladiator Reaper (Decent for the points, but not good vs heavy units)

    I'd probably replace the Valiant on my list with a Reaper against a horde army and objectively speaking Scouts probably do deserve the top 7 list over something else (probably the Bladeguard spot).

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  8. Tactical Marines will get scrapped, Reivers, together with Infiltrators and Incursors, should cost between Scouts and Assault Intercessors – around 140 or max 150pts per 10, Aggressors I'll use with my Sallies, no matter what, just like Eradicators – 6, 9 or 12 and Terminators should get acces to combi-weapons (they are friggin' chapter's elite…) or get AP-1 on their Storm Bolters.
    But as always, meta destroys everything and there'll be some nerfs – again.

    Reply
  9. My 2 infiltrators along with 2 invictor tactical war suit chilling on the far objectives are a decent combo with my Black Templars ironstorm build. It forces my opponent to deal with them while I move my bigger pieces around

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  10. >Looks at the minis I bought to make a 1k list back in 7th, but never got the time to play.
    >Got the time to play now in 10th.
    >Looks at what I have.
    >Looks at what's considered viable for anything other than the most casual of games.
    >Looks at wallet.
    >Cries.

    (I still enjoy theory crafting lists, though, and fantasizing with what I might get myself if I ever start making more money)

    Reply
  11. I'm just an old grumbler, I don't really like the the new drink prime space marines but I'm not a Space marine player so it's all good. This is a good video and really well made. I guess my favorite thing is I have a buddy that really likes Infiltrators and is a space wolf main. I know it's not on this list but the space wolf and blood angels unique dreads are so cool to me.

    Reply

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