Gladiator Tanks – Kings of the Space Marine Heavy Support? Lancerr, Valiant and Reaper Unit Reviews



Let’s talk space marines once more with a review of the gladiator lancer, gladiator reaper, and gladiator valiant…

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0:00 Intro
0:40 The Model
3:09 Base Profile
4:02 Gladiator Lancer
7:05 Gladiator Reaper
9:21 Gladiator Valiant
10:58 Pros and Cons
12:37 Unit Support
15:22 Detachment Support
17:27 Chapter Support
19:36 Competitors
20:34 Overall Thoughts
23:17 Outro

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47 thoughts on “Gladiator Tanks – Kings of the Space Marine Heavy Support? Lancerr, Valiant and Reaper Unit Reviews”

  1. Something you missed is the ravenwing detachment giving you advance/fall back and shoot it’s key in preventing enemy nuisance charges from making your tanks worse and giving you even greater mobility

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  2. The Gladiator is one of the best kits that GW sells. While you can magnetize it, there is actually no need because if you don't glue the parts in, you can trivially swap between all the weapons. This is true for the main turret as well as the sponson weapons. The only option you actually need magnets for if you want to make them swappable is to choose between the bolters and grenade launchers for the Lancer, though I myself just couldn't be bothered and just chose the bolters.

    If you really want to get most of the kit, you could make it swappable in a way to also be able to field the thing as an impulsor, since the kit is basically an Impulsor with "upgrade sprues" to enclose the back of the vehicle and put a turret on top, so theoretically you'd be able to buy one kit and field four differnet models. However, then you have a lot of bits to keep track of since the Impulsor has a lot of options as well.

    I for my part chose to just glue the enclosure onto the back of the model since I already had an Impulsor anyway. Also, this gives you a space to keep all the bits for the weapon options.

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  3. What is nice is that if you have access to a printer you can turn an impulsor into a gladiator. Also you don’t actually have to magnetize the turret top. The push fit works remarkably well especially after all the paint and varnish dries.

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  4. I use 2 Valiants, they fit Sallies perfectly and seeing that the battlefield is filled with cover, you need to get close anyway.
    Also they are a nice compromise between AT role and anti-infantry role.
    -Lancer is savage against vehicles but his 2 shots are not enough to scare some chubby infantry like centurions/aggressors.
    -Reaper is only good against infantry with saves of 5+ – if the HOGC would have anti-infantry 4+ with dev wounds and against everything else on 6, it would be ok, but on 6 alone hell no…
    I mean, for 50 points more, I have 10 Sternguards with anti-inf 4+ dev wounds combi-weapons and since I usually rush to be close (<12") I have 20 shots…
    Sooo, my point of view is that instead of 2 powerful, AT shots and 10's of weak, AI shots, I prefer to have 4 strong, universal shots, capable of dealing with anything thrown at it. (in case of something hordy, I usually have a 5-marine unit of Assault Intercessors covering behind Valiant and ready to swing those ~20 attacks)

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  5. I recently bought a Gladiator a couple weeks ago, currently in queue to be built. I was mauling over my list I made for which variant would be better, so this actually helps. If I ever get into a game that is.

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  6. My friend and I both brought one Lancer to a tournament and both matched against the same Necron player with a Doomsday Ark.

    Mine failed at least one shot every time it shot the Ark and I never managed to kill it in the 3 rounds we played. My friend’s killed the Ark in one round of shooting.

    I hate how swingy the stupid Lancer is.

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  7. So i m fairly new to 40k, been playing Necrons and Tyranids and have plyed vs Drukari, Deamons and sisters mostly. And sometimes i like to check out things from other factions to learn and compare. And this week i checked out SM and i gotta say, they seem really good to me. All their detachements seem strong as they always go on all units, unlike mine (crons and Nids). And some of their units seem crazy strong! Like the Brutalis Dreadnought.
    I wonder what the general consensus is about SM. Do they feel powerful? I have a hardtime imagine they´re not. They seem to have an answer to anything and so much that increases Strength, Attacks and wound rolls. I m pretty jalous not gonna lie.😅

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  8. Unpopular opinion inbound. I find the Lancers really bad in 10th edition. In my experience most armies in the game have Invulns on units the Lancer wants to shoot at. Basically the only armies that don’t have access to invulns on vehicles are Sisters, GSC and space marines. Even then sisters can just use miracle dice to auto pass so that basically leaves marines and GSC, but GSC don’t use vehicles anyway so that just leaves marines.

    I find it really annoying that I need 2 lancers to MAYBE kill a rhino or something similar. Invulns really just make the lancer obsolete and I just stopped taking them.

    Feel free to disagree but the lancer is definitely not as reliable as people tell me and I’m tired pretending that it is.

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  9. In my last game, my lancer missed 9/10 shots. Literally the final shot was a point blank attack into my opponents Master of Executions.

    In the game before that, my Lancer managed to kill three Monsters. It's crazy how wildly it can swing sometimes.

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  10. The Reaper's best use is essentially as an anti-Aeldari overwatch threat, to protect home objective/your deployment zone competitively against deep strike. With Tau codex on its way, and more 3" deep strike shenanigans, I think the Reaper might get a bit of an uptick competitively again.

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  11. I run two lancers in my blood angels list.

    They are mostly there for 2 reasons. They do some long range DMG output, which is nice. But they are also very scary, so the enemy chooses to focus on them instead of my jump troops, which allows more of my jump troops to get into combat.

    They occasionally fill a 3rd role as well, camp on home objective, as they can make it hard for them to get any OC in range of of objective.

    They arent auto-include but they are a tier.

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  12. I feel the Sponson for the Gladiator Lancer is wasted potential. Since the Lancer is long ranger sniper tank. It be nice the sponson have long range weapon like missile or rocket.

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  13. Say you swap your gladiator for preds tho average 2 so 40 extra points to take a bigger unit elsewhere or Enhancements i feel like thats better than gladiators…but blacktemplar exist to

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