New Bullet Heaven Launching TODAY! | Artifact Seeker



Highly recommend this to anyone who enjoys SoulStone Survivors.

Use Code “jeff”/ “Jeff” at the Artifact Vault in game to get the awesome Dice of the Gods item that gives tons of luck ( we love the luck stat on this channel)

Key Giveaway Info – Comment below and Join the discord server listed below. Comment that you are interested in the giveaway.

Links ✅
Twitch ▶ https://www.twitch.tv/jeffplaysttv
Discord ▶ https://discord.gg/NPR4YwJQhD
Twitter ▶ https://twitter.com/Gamingw_JeffYT
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Steam Link- https://store.steampowered.com/app/2510720/Artifact_Seeker/

Artifact Seeker:Legend of Aurorium is a 3D Roguelike Survivor RPG game. In the continent of Aurorium, which has been invaded by the Void Demon Lord, heroes obtain artifacts in various ways, defeat tons of enemies, and continuously improve their strength to finally defeat the Void Demon Lord and save the world. You can obtain artifacts by slaying corrupted enemies, collecting gold to exchange it for artifacts at mysterious merchants, or activating altar to obtain artifacts.

On the continent of aurorium, which was invaded by the Demon King of the Void, the heroes obtained artifacts through various ways, defeated a large number of enemies, and continuously improved their power to finally defeat the Demon King and save the world.

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30 thoughts on “New Bullet Heaven Launching TODAY! | Artifact Seeker”

  1. Interesting game. It feels super-extra technical like Brotato, where you kinda guide your run in the shop. In this case, "shop" seems to cover a large variety of subsystems. It could be fun to analyze.

    That said, there must be something wrong with me – this game doesn't feel frenetic. Maybe it's the low difficulty, but play seems a little detached-feeling. There's no feeling that you're using gamer skill to dodge incoming attacks or leverage positioning. It feels a little more Diablo and a little less God of Weapons.

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  2. I mean Lord of Hell is Archdemon. Kinda high rank, but not THE Devil.
    Also I would say, that bosses look overtuned to high heavens. Because having a good selection of artifacts and all skills maxed out, while spending so long burning the boss just on Dif 2 is a bit much.

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  3. Cool game! Interesting meta progress and stat/synergy/skill systems going on there

    The ice elementals seemed like they were chasing you around a ton and so had bad “uptime” in a way, but when they didn’t have to run after you they seemed like they attacked fairly quickly. Guessing tornado hounds had a longer CD on their attack so it mattered less in comparison.
    Not 100%, but that’s what it seemed like

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  4. your such a luck whore Jeff when i saw Gods Dice i was in fits. side note the number data in this is so good i wish more Devs would make the numbers as clear as this with all relevant data right there

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  5. Hey Jeff! Is it finally possible to reconfigure keys in the 1.0 ? It wasn't possible in the demo thus I didn't play it. But I'd definitely be willing to give it a try if I can get rid of WASD and use arrows instead

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  6. The frost summon seemed to be better at single target damage, while the wind summon seemed to be doing aoe damage with it's attacks. It's certainly hard to tell just based on the DPS/Damage numbers how good each skill really is, due to how each skill interacts. A skill that does more single target is going to be more useful against bosses/elites than an aoe damage skill that does more damage overall but has a hard time taking down bosses/elites. But it's one of those things that probably would be very difficult to tell for sure without really getting into the nitty gritty and doing all kinds of math to figure out.

    And yeah, intangible things like crowd control are definitely worth taking into consideration, but usually not the best option in these bullet heaven games unless you plan on going all the way with it since normally just killing things faster is always better than trying to keep them from killing you, more often than not.

    Either way, game looks interesting, definitely a lot there, far more involved than a lot of the genre has going for it, at the very least.

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