Every Time I Get Hit, the Roguelike Changes to the Next Letter in the Alphabet



The next iteration of the “Every Time I Get Hit” series, what if we played roguelikes alphabetically?

Check out the previous episodes here:
https://www.youtube.com/playlist?list=PLateWiNrGEtp3Ze0-RWqTolHK8l8iLT6b

SPOILERS FOR THE VIDEO:

00:00 – Intro
00:21 – Astral Ascent
01:42 – Brutal Orchestra
04:59 – Crypt of the Necrodancer
06:39 – Dead Cells
10:46 – Enter the Gungeon
11:55 – Fights in Tight Spaces
31:57 – Gunfire Reborn
33:27 – Hades

#olexa #roguelike #games #strategy #indie #roguelite

Thanks for watching!

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Music I Use:
https://www.bensound.com/free-music-for-videos
— Spring by Ikson
— Harris Heller Streambeats Lofi

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42 thoughts on “Every Time I Get Hit, the Roguelike Changes to the Next Letter in the Alphabet”

  1. i've only vaguely heard about Fights in Tight Spaces, but in this new episode of Olexa Plays Fights In Tight Spaces ((and also some other games theoretically)) i now see that it's actually entirely up my alley. i am buying it as we speak.

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  2. So if anyone is actually interested in the language part that Olexa talked about, here are some tidbits with sources if yaou want to read more. (This is done by an overworked underslept undergrad, so cut me some slack, would you)-

    While languages as a whole may appear as if everyone would know what the other is talking about, this is far more complicated than one thinks. It functions somewhat similarly to 'imagined Communities' (Anderson 1993). Stuart Hall describes it quite nicely with his concept of shared conceptional maps of meaning. Communication works over the congruent spaces of each individuals map. Everyone conceptionalises the world a bit differently and we mostly do so in words (It is very hard to think of the sky without having to fall back on words like blue). And as long as our conceptional maps are overlapping, we understand each other. The issue comes when imaginations stop having cross-overs.

    Lets take the arbitrariness of language (Saussere) – Think of a tree. If you live in the western hemisphere, chances are, you probably did not think of a palm tree. Signifier (as in the word) and the signifie (the actual thing you are talkinga bout) have no connection whatsoever (except Onomatopoeia). So we might use the same word, but we might not be able to understand each other, as the words mean entirely different things to us.
    Another great example of that is when talking about the actual meaning of certain words. What is a sandwhich?
    there are a couple of different theories tackling the issue of trying to define words (in the end, using other words which would technically need defining, its an endless circle ._.)
    some go for the characteristics approach => what is a sandwich? Is it a human? No; Is it food? Yes … and at some point the theory is youll get more and more specific until you reached the true sandwhich peak
    another approach is the prototype theory (i'll use birds, because i have no clue about sandwiches) => Again, think of a bird – you probably thought of a pidgeon or some sort of sparrow. These are what the linguist would call prototypical birds – not too tall, feathers, flying, a bit annoying maybe. The 'Muricans under you might have thought of an eagle – a less prototypical bird as its bigger, not peaceful, bald. And then there would be the crazy people out there who would say Penguin – what about a penguin is still bird-like? It has a beak and lays eggs and technically has feathers – this would be in the most outer spectrum and circle we would draw when talking birds

    Have i forgotten what i wanted to achieve with writing this comment? Kinda
    You wanna know more? I dont know – study english or ask
    All in all, it might as though we would have no seeming problems in communicating clearly but once you look behind the curtain, its really just grandiose guess-work that works well enough for us to call it languages (and thanks to the dialect continuum, not even taht workds properly, as languages shift into oneanother seemlessly)

    Thanks for coming to my TED Talk and take care ^^

    Reply
  3. the music thing regarding hades is why the olmec theme in spelunky 2 is one of my favorite tracks in the game
    the tribal and ancient intro of the first phase that gives you that vibe that this thing is pretty fucking old
    and then the second phase where the music gets a bit more techno as it starts levitating and we realise that its way more futuristic than we thought
    3rd phase i have no clue how it sounds im a little tidepool baby
    just love how it introduces the music to turn from "ancient worshipped idol" to "advanced olmenite technology"

    also isle of arrows prediction

    Reply
  4. I'm fairly new to your channel, this was really cool! Interesting concept, great editing, I'm off to watch the playlist of the others. Can't wait to see more of this alphabet run (Into the Breach next?)

    Reply

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