Brotherhood & Alien Invaders | Fallout 4 100% | Ep. 13



Today’s Episode we’ll be taking Piper and clearing College Square, from there we answer a rather strange distress call, then it’s onto Aliens! Also we’ll be checking up on Sully in Thicket Excavations

This is it. The 100% Fallout 4 Playthrough, every quest, every settlement, every magazine, every bobblehead, reading and learning everything there is!

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💚 100% Completion | https://www.youtube.com/playlist?list=PLMhcgQ1v7o1kp87z9SF4W6TtDjoB738GP
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The Unmarked Mysteries focuses in on unmarked locations scattered across the Commonwealth, DLC’s and in the Deep Sea. Over 1,000 Unmarked Locations, we’ll find everything from Secret Stashes, Easter Eggs, Hidden Locations and some of my Favourite Stories.

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34 thoughts on “Brotherhood & Alien Invaders | Fallout 4 100% | Ep. 13”

  1. Ryse is one giant, throbbing DICK. Hr id sbusive for quite soe time until you reach high rank within the bortherhood. You report to him for search and destroy missions and Halen for tech recovery.
    There is a bug tho, you sometimes get sent to locations in DLCs if you have far Harbor and or Nukaworld enabled.

    Reply
  2. Be very careful building up these three settlements too much. They are in what's called the "triangle of death" and the game will crash fast traveling to any of them if they are all big. It has something to do with the game loading all three settlements at the same time and overloading the system. I experienced this so much that I generally don't build up Red Rocket. Just expect crashes if you do big builds on all three of them.

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  3. Way off topic, but it pops into my head, and interaction helps the video fight the algorithm. 😁
    Have any of you seen the Fallout 4 Parody videos, by Seanzoz?
    Some of the things they presented in those videos, REALLY sticks in your head. Like with settlers. Like almost every single time, I see the settler trade menu, I see that skit of the settler getting taken for everything they own, by the Sole Survivor. 😵‍💫

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  4. You can get more ammo for the Alien Pistol and another gun, from the Hubolgists in Nuka world. IF you have rank 4 in science and appropriate gun nut rank you can mod the blaster to use regular fusion cells.

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  5. The fraternal post is/was a vertans hall that nate was supposed to give a speech at! IF the mike stand by the pulpit was still intact and you activate it, Nate gives the opening line of his speech, War never changes….

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  6. Once I've had the guy that's selling dogs spawn right in the middle of heavy quarry fight deep inside the quarry. It was night and I sniped him not looking if he's a named character because I knew where Sully is. I think he doesn't respawn for the rest of the game like Art&Art do 🙁 What a facepalm that was.

    You can avoid the siren in the Fraternity post if you sneak right of the main entrance and snipe the named mutant. Other mutants won't spawn, just don't go out on the back entrance because no matter what you do, a group of mutants will spawn there.

    Off topic: we've been having some earthquakes lately. They are not as strong as ones from four years ago but they are making a lot of us anxious while expecting new ones so we are a bit edgy. It helps to listen to the game when going to sleep, thank you for that

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  7. Idiot Savant is the first perc I get, regardless of my starting Int level, and Gun Nut is the second. You're driving me nuts being at Lvl 20 now and not one point put into your bread and butter in this game. Third pick is Scrounger and fourth is Lockpicker. The amount of ammo you're able to save with a gun that kills efficiently and the early scrounger perc, makes the mid to late game a breeze, it also allows you to use less Stimpacks because the enemies are deader faster.

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