Space Marine Hellblasters in Warhammer 40K – How Strong Are They? Codex Space Marines Unit Review



Let’s talk about the fancy Primaris with Plasma and how the Hellblasters stack up in game…

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0:00 Intro
0:44 Lore + Model Kit
3:39 Datasheet
6:06 Damage Output
7:04 Special Rule
8:47 Strengths and Weaknesses
9:49 Support Options
11:26 Transports
12:49 Characters
15:14 Detachments
17:42 Fire Discipline Combo
19:34 Specific Chapters
21:41 Competitors
23:10 Overall Thoughts + How I’d Use?
25:46 Outro

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42 thoughts on “Space Marine Hellblasters in Warhammer 40K – How Strong Are They? Codex Space Marines Unit Review”

  1. I think it’s worth mentioning the Stormlance Spearhead detachment; Blitzing Fusillade stratagem gives them sustained hits 1 can make these guys deal some crazy damage, especially with the lieutenant as well

    Reply
  2. my favorite guys since I started the hobby late 9th, im glad they are better this edition.

    I hope they don't nerf them for no reason, they are good but not broken at all, very good damage dealing but very fragile which balances things out.

    Reply
  3. It's kind of sad, that the standard Marine Body isn't considered tanky. I mean, that was always THE thing of them with all their extra organs.
    double the points and give them T5 like Orks (and maybe a wound more)
    My SM List is literally a horde right now and I love and field many vehicles :/

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  4. Maybe you can help me. I play necrons and am looking in to a nother army one of the things I look for is the next army I chose needs something that can fight/kill my nightbringer. On my quest for it I came across the hellbrutes from the csm/death gard/world eaters/1000 sun and for sub 150 pt thay have a rill chance to kill a nightbringer on a tank shock especially the deathgard one y duse no one play them ?

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  5. Таскаю 10ку под Файршторомом с Либром и в Репульсоре. Либо очень хорошо повышает выживаемость, если нужно сделать высадку за КП во вражеский ход

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  6. Honestly I feel like their synergy with a captain and lieutenant in Anvil Siege is underrated. You can take down anything with even just 5 guys. Have the stand still, use Drill Recall for 1CP and No Threat to Great for 2CP (or free with a captain). Hits on 2’s, re-rolling with oaths, 5+ lethal and sustained 1, wounding most on 2’s, vehicles/monsters on 5’s + re-rolls with NTTG. I have slaughtered so much with just a 5 man and I love it.

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  7. On my first game of 40k 10th. I took 2 squads of 10 Hellblasters and I was up against a bloodthirster and angron.

    My turn 1 was just lighting them up and put them both on 2 wounds. Then finishing them off with my predator tank.

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  8. Saw them a few times in my local store, got vietnam flashbacks from 8th edition. I hate them with a passion and it's such a kick in the nuts, that theire plasma guns have a 24" range, but others do not have that.

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  9. In my experience they are good but die so easy it aint worth the points. You rarely get a full man squad to your primary target, one or two will die. Devastators outranging stuff with rocket launchers and lasguns were way more effective pointswise in my local matchups. The best option imo is putting a 5 man hellblaster squad in an impulsor.

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  10. It's actually the fact that this is a 10 man squad that has put me off picking up a box – It causes me to sigh deeply at the prospect of painting up 10 of them and shift my gaze to an quicker 3 or 5 man box instead.

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  11. Been running a unit of 10 with the lieutenant w/ fire discipline and an apothecary. The lieutenant has lethals and the enhancement has sustained 1 plus the critical hits on 5s in the dev doctrine. Then I use the strat to put them in the dev doctrine a second turn and they can easily wipe out multiple units. The apothecary then can bring back a model so they end up lasting a bit longer.

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  12. I still need to finish assembling/painting my squad of 10, got 6 torsos with legs painted and sitting on the table just waiting for the arms and heads. I love the look of the rifle with the power cables going to the backpack, as fiddly as it is to assemble.

    Reply
  13. Under detachments, one thing you can do that's pretty solid is stick a unit of them in a stormlance list, since they have assault they can get 1 CP sustained hits. That with a lieutenant is a pretty meaningful damage boost for not a huge amount of investment, and if you're playing thunderwolf stormlance gives you a meaningful ranged threat on foot.

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  14. I would say they are good even whit the nerf to plasma in 10th, but whit 60% of my rolls been 1 even whit rerolls, they always blow their own faces off after 2 shots. So. . . Turn 2 they are always dead. They are good, good at blowing their own body up whit me.

    Reply
  15. Unless I missed it you didnt mention that for deathwatch the hellblasters in a fortis killteam can ALL take plasma pistols, if this unit was a targwt for beacon angelis would that make them any more viable perhaps ds in on a turn with sustained hits in the dw detachment

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  16. Regarding overwatch and their fire again – because Overwatch says they hit on 6s for the rest of the phase, if they die to Hazardous during Overwatch and fire again then they are still hitting on 6s

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