Looks like the Sons of Sanguinius are on top once more, letβs take a look at the army lists of the people who got them thereβ¦
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0:00 Intro
0:28 Blood Angels in 10th
3:36 List 1
5:59 Death Company + Lemartes
8:00 List 2
10:18 Assault Intercessors + Support
13:10 List 3
14:40 The Sanguinor
16:00 List 4
17:37 Outro
source
BA Hero-Hammer doesnβt feel too wrongβ¦π
I like the Impulsor-Rush style list, shame they donβt have an Assault Rampβ¦π
Never clicked a video so fast
Interesting Gladiator Reaper and Techmarine combo by Chris Chance πͺπ¨ Was it worth the pointsβ¦?
how did they pair a Sanguinary priest with intercessors? i thought he could only pair with Firstborn marines.
Come on new blood angels this week
Make them great, sell out the old stock till its gone then release the codex with the new version of the models. Profit.
To be honest, I still miss the mobility/flexibility we used to have. IMO this not a fun detachment, pretty much charge if you can, but no resources to facilitate those charges (vis stratagems/enhancements). If you are charged, then party over (no bonus, no fallback shoot and charge, etc. A very simplistic Detachment lacking synergies and tricks IMHO. I wish we had something like Storm lance detachment applicable to Jump Packs. Much more flexible and fun to play.
Any Flesh Tearer winning lists?
Nice, basic good units, no shitshow in building list, compared to my poor ultramarines, but don't worry GW will ruin that.
Nice, basic good units, no shitshow in the building list, compared to my poor Ultramarines, but don't worry GW will ruin that.
GW already taught me not to spend any more money on them, just after the first 3 months into the hobby π I'll wait 1-2 years and see if they do anything with those boring and weak space marines in half a year.
If not, then I'm out, never again will I buy a GW product. I prefer it at 1/4 of the price in lower quality, from China. If they cannot even write rules and balance it, why should I support them?
I cannnnnot wait for our BA refresh. Be so great if the rumors of a new Astorath and Lemartes as well as a Sanginor center piece and some sang guard.
Playing in a local League, and my Sons of Sanguinius win reate is 75% with this this list: CHARACTERS
Captain with Jump Pack, Warlord, Relic Shield and Thunder hammer, Enhancement: Artisan of War
Chaplain with Jump Pack, Crozius arcanum, Plasma pistol, Enhancement: Visage of Death
Sanguinary Priest with Jump Pack, Enhancement: Icon of the Angel
Techmarine
The Sanguinor
BATTLELINE
5 Assault Intercessors, sergeant with plasma pistol
5 Intercessors, grenade launcher
5 Intercessors, grenade launcher
OTHER DATASHEETS
5 Assault Intercessors with Jump Packs, 1 plasma pistol, Sergeant with Plasma pistol and Power fist
5 Assault Intercessors with Jump Packs, 1 plasma pistol, Sergeant with Plasma pistol and Power fist
Ballistus Dreadnought
Brutalis Dreadnought, Brutalis talons, twin multi-melta
5 Death Company Marine with Jump Pack, 4 Inferno pistols, 1 Plasma pistol, 5 Power fists
5 Infernus Squad
Predator Annihilator, Hunter-killer missile, 2 Lascannon, Predator twin lascannon, Storm bolter
Stormraven Gunship, Hurricane bolters, Stormstrike missile launcher, Twin lascannon, Twin multi-melta
10x Vanguard Veteran with Jump Pack, Storm Shields
The Captain and Sanguinary Priest join the Vanguard Veterans. The Chaplain joins the death Company. Death Company and Brutalis go in the Stormraven in hover. Last game I played I won with 100 – 38 vs Deathwing. I had units on every main objective at the end of the game.
Chain swords hitting S6 and getting +1AP with a SPriest is honestly brutal. Stacking dozens of those from single squads shreds things that would normally shrug them off. Add Red Rampage, and they're wounding so much.
I feel like gw has made 40k into the intro game of their ips. So dumbed down and simple.
Why are assault intercessors and captains 15 points cheaper than legionaries and Chaos Lords, respectively, when they are the same?
Gonna be a shame when they get nerfed because one of the best players itw does really well with them π
Cant help but feel when GW do their meta watch that the top and bottom 10% of players should be excluded from win %. Be interesting to see how that changes things
I did think the +2 STR wasn't that great initially until BA Commander had a look at the "break points" and realised in some cases it translates as +2 to wound against quite a lot of common targets. Like the humble chainsword goes from wounding T5 targets on a 5+ to a 3+ on the charge so assault intercessors suddenly get a lot more reliable into elite infantry there.
Also if you do have anything that gives +1 to wound (like Red Rampage strat or litany of hate on a Chaplain) that now stacks, so potentially +3 to wound on the charge effectively when selecting optimal targets. When doing that with DC power fists you're wounding T9 vehicles on a 2+ and T10 vehicles on 3+, with re-roll hits too.
FOR THE GREAT ANGEL BROTHERS
played a 2k game against Blood Angels yesterday with my Dark Angels. To say I was outmatched is an understatement! π
you accidentally said the Sanguinor has a FNP 4+, which should be invulnerable save 4+.
Adding +2 to BA to make them effective kind of tells me that a lot of SM melee strength should be +1 in the first place!
Wow I thought for sure Dante would be in one of these
Comment
Let's go baby! BA for the win! Now I just need the codex with the new models and stuff can get really baller (or bad)
I was at RMO! It was my first ever tournament and I went 2 – 4 with CSM. Im happy enough with my score and I didn't give a loss up easily. I made everyone struggle to get their wins against me. Except for knight wardog spam though… I got crushed.
If there isn't a list here using Lib dreads to throw centurions then I'm not interested π€ guess I'll have to listen to the entire thing to make sure
Blood Angels are winning!
Guess who's getting a new codex!
Stilgar_shocked.gif
WE ARE SO FUCKING BACK BLOOD BROTHERS
Just got utterly rolled by my mates blood angels and can confirm those death company with lemartes hurt
My big issue with Blood angels is now there detachment rule is kinda good. Enhancements and Stratagems are still lacking. The one that gives lance and lethal hits is by far the best to me, with the fallback and charge one also being good. With plus 2 strength and lance you have such a power boost. Add the lethal hits to just ignore wounds and you're doing quite a bit.
Then again I'm a Dark Angel player and seeing a supplement chapter having a decent detachment rule might be giving me some kind of bias.
On second listen I'd like to say jump ints from the backbone of my army. It's awesome
Chris has beaten me so many times…..
I ran this list last night. Itβs incredibly fun. Lost to Drukarhi but scored more than I have previously, made some misplays that cost me too. But Sons is back baby