How Will You Ever Kill Me If I Can't Take Damage? | Against the Odds



What are the odds of living forever in Standard thanks to Living Conundrum and Angel of Suffering? Let’s find out!

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32 thoughts on “How Will You Ever Kill Me If I Can't Take Damage? | Against the Odds”

  1. One theory is that people are still milling you so you then can't draw any further answers, and just missed that things become a 10/10. Usually in a game finding a way to prevent your opponent from drawing any more cards for the rest of the game seems like a win.
    The other is they know they've lost, so go out in a blaze of glory…

    Reply
  2. Hi Seth. NoobTube here. Given that it has already been a day since release of this video, I don't know if you will see this, but I will post it anyways. I recently created a new deck that I am trying out in Timeless MTGA. I think you would really enjoy this deck. It has ponza, but it also uses a Grinning Ingus + Birgi combo as a wincon. I find it really fun to play and it wrecks a good portion of the meta, especially Zoo and strangely (because most lists run 2-4 basics), Titan Field. It struggles against Mono-Black and Burn, but you can pull through against Burn. Decklist below.

    Decklist:
    4x Birgi, God of Storytelling (KHM)
    4x Blood Moon (WOT) 4x Bloodstained Mire (MH3)
    4x Deathrite Shaman (RVR) 3x Delighted Halfling (LTR)
    4x Devilish Valet (SNC)
    4x Forest (MH3)
    4x Gamble (SPG)
    3x Gilded Goose (LTC)
    4x Grinning Ignus (STX)
    4x Impact Tremors (WOT)
    3x Llanowar Elves (30A)
    4x Mountain (BLB)
    4x Stomping Ground
    3x Windswept Heath (MH3)
    4x Wooded Foothills (MH3)

    Sideboard (you can build a sideboard if you want to play this in Bo3 which I know you enjoy more)
    1x Jegantha, the Wellspring

    Reply
  3. So, watching, in the aggro/midrange game, opponents didn't bother trying to kill angel. They just attacked thinking milling you out would kill you. And in the control game with plenty of angel removal/counterspells, you couldn't keep angel on the battlefield anyway. Seems like all the stuff for the hard lock was unnecessary in every game. The soft lock seemed to be more than enough from a disruption stand point, that you could put in more cards to make all the matchups more winnable.

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