Financial RUIN?! – Anno 2070 Megacity EXTREME – Ultra HARD Settings & Keto || Part 07



Anno 2070 on HIGHEST Settings with HARD AI & Keto – Fresh Start trying to survive and build up a massive city.

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2070. Our world has changed. The rising level of the ocean has harmed the coastal cities and climate change has made large stretches of land inhospitable.

The latest in the award-winning strategy series, Anno 2070™ offers a new world full of challenges, where you will need to master resources, diplomacy, and trade in the most comprehensive economic management system in the Anno series.

Build your society of the future, colonize islands, and create sprawling megacities with multitudes of buildings, vehicles, and resources to manage. Engineer production chains such as Robot Factories, Oil Refineries, and Diamond Mines, and trade with a variety of goods and commodities.

And if you’re interested in more Anno – I’ve played all the other games in the series!

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7 thoughts on “Financial RUIN?! – Anno 2070 Megacity EXTREME – Ultra HARD Settings & Keto || Part 07”

  1. The Demonstration with the riot is the result of not completing a quest that was given automatically at 9min 33 of episode 6, the quest has the same sad smiley icon as the riot notification.
    It asked to build a participation building…

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  2. This might not be how you want to play but you can actually supply your population fully on just your main island if you get a vegetable fertility up to 1800 executives (maybe more haven’t tried that yet but they get more demanding the more they are) they will keep the yellow tax bracket if they are only supplied with worker goods (meaning fastfood plastics fish and alcohol) that way you will only need those engineer goods for leveling them up and you can just stockpile them to level up a wave and then lock those need afterwards. That way you can just seal in your main island while you prepare your force. Also I would advice you put as much fisheries in the protected Harbour area and use the area protected by your Harbour defences to its fullest so you have one less depot to worry about

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  3. Our of all the unfair things in 2070 the tornados always struck me as especially obnoxious.
    Not only do they literally appear out of thin air, even if you have a good eco balance, they're impossible to protect against, except generous shield reactor covering.
    Even weirder, they aren't even deterministic:
    In on safe a tornado can make 6 turns on one of Thors islands only to f*ck off again, while in the next load threading the needle through any enemies, only to wipe out your entire city and most production lines on the next three islands.

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