Mythic Raiding In WoW Is Actually Dying



world of warcraft’s hardest mode is too hard for world of warcraft developers to develop
by @BellularClips https://www.youtube.com/watch?v=BQaV-1Oc7_I
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44 thoughts on “Mythic Raiding In WoW Is Actually Dying”

  1. If they changed the set items to look best at heroic, but just have better stats in mythic, people'd be happier. They make mythic look best ( and you may think yeah that makes sense) but nowedays mythic didficulty + game culture isnt conducive to encouraging players to raid.

    So either make the tmogs attainable without running m difficulty, and leave the increased power mythic gear as is. Then the prestige+ power is all thats gained. If you wanna tryhard, go for it, you want the achieve? Go get it. But tmogs shouldnt be tied to a gamemode thats objectively become not fun.😊

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  2. I just started wow when official hc came out. I loved wow… until I played retail. Just seeing retail end game makes me want to quit… what am I playing for or towards. I don’t want to learn to code WA to do content..I just want to do challenging quests kill shit and get loot.

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  3. I would love 40 man raids to come back as long as the raids are easier, and they remove one shot mechanics when 1 person screws up. I had to give up mythic raiding during sanctum on shadow lands. I wasn't a cutting edge player or anything, could end up getting aotc nearly every tier, but with work and how much time is spent because of having to play near perfect, it just tired me out more than a game ever should.

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  4. 27:15 I'd apply this to souls/fromsoft players aswell. Like i've beaten DS3, Sekiro, Elden Ring, AC6, beat all the hardest things. But along the way I encountered numerous annoying ass things that people try to say is a "skill issue" instead of a design issue. For example there's no reason Elden Rings multiplayer needs to be as annoying, tedious and restrictive as it is. "It's easy just make" I don't give a fuck how easy it is, something that's easy can still be tedious. If they made it so easy it shows they know how annoying it is. I'm playing an open world and I want to explore it with my friends. I don't want to deal with this arbitrary bullshit where we run into invisible regional walls or a wall blocking off a dungeon, have to dismiss my friend, cross that boundry, then resummon them once we're both in. I'm not gonna pretend that isn't just annoying, there's nothing fun or challenging about that. It requires no skill, just the patience to deal with such a stupid design choice made because it's "nostalgic" and "charming"

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  5. The fact that WoW still exists is itself is problem, the game will be 2 decades old this year. WoW should be on third sequel or w/e at this point, but it's not. You need dozens off addons just to fucking play the god damn game, which is beyond stupid. Not even raiding, but just to play the damn game. FFXIV you don't. The Final Fantasy devs actually play their game, Blizz does not. Also saying there is not difficult raids in FFXIV is beyond laughable.

    Blizzard did what Bungie decided to do and catered to the streamers and the 1% playerbase…. look what the result is. Not even Classic WoW is going to save the sinking ship that is the game at this point.

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  6. 40 man raids would be fine… if they were tuned for 25 people. Your going to have 1 screw up per 8 people, so thats at least 5 people your down. Blizzard sucks at balancing so thats another 5, then you'll have the disconnect so thats another 2 people, then if blizzard doesn't want people to min-max and play as any class they gotta tune for that so thats another 3 people.

    I prefer ff14's 8 person group where the devs test everything using the worst classes and specs. The main director plays the hardest class in raiding content when testing to make sure they can do it. And ff14 raids are often finished really fast, usually within 2 weeks to a month and that game does fine because it has content outside of raiding. Gold saucer has been a thing since its introduction, and people love it and still particpate in it. WoW used to have minigames, but not anymore.

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  7. Nothing feels worse than not bringing someone to raid you like playing with simply because they are a bit slower to learn a mechanic. Making the game hard has some perks but they are vastly out weighed by making people fight and hate casual fun players.

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  8. I found it fun to try a Mythic raid once we people who know what their doing and can instruct me but I cannot see myself grinding it to get higher level keys. Not surprising that its appeal is fading. You don't need it to experience the content and the conclusion to the story. I'm bored of WoW at this point as I've experienced all I've wanted until The War Within is released.

    Playing FFXIV and having a much more fun time as you are taken through the base game and all expansions rather than skipping most of it and therefore there is reason to play through the old dungeons (duties) and raids as well as actual people that still do them with you thanks to the daily shuffle.

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  9. Imagine just PLAYING the game, AS A GAME, rather than taking it as a job.
    Shocking, I know.

    Also, I'm laughing my head off at the notion that these handful of guilds are the "mythic raiding" scene.
    Bro, the mythic raiding scene is the 99% of other guilds that will that the time between each raids to, yaknow, clean the raids rather than rushing it day 1.

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  10. Oh dear god Asmon give over about the weak auras. IT'S NOT A PROBLEM. Every single time they have tried to remove them it's made the game worse.
    Just leave it be at let them go back to writing whatever fucking code they want. The problem is they've made it so hard it REQUIRES addons to do stuff in a short period of time, no I don't care about the "oh they only added it included because addons exist, they could just make it easier and the big guilds will blast through it and not waste time making the addons. And for us mere mortals lower down the chain someone will make it anyway.
    Oh dear god just got to the "get rid of every addon" and "make raids 40man again" JESUS CHRIST NO. Absolutely nobody wants this. Addons exist because someone thought "hey wouldn't it be good if I had x" Blizzard can't make every little thing and keep it up to date or well they could if they were just a private company and not ABK but lets work within the constraints.
    Also as for raids hell no, if they're dying as is trying to add 20 more people to the mix guild management need to organize is pushing someone on crutches down the stairs.

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  11. I'd be fine if they ban all addons if they quit being lazy AF and update their UI to add a lot of the convenience features they bring to the table. That said, you need to stop assuming what the average gamer wants. You aren't an average gamer. This is a pitfall. Maybe try asking average gamers what they want. 😉

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  12. Remember the IQ test question about breakfast? This needs to be the new version:
    Asmon: "The current raiding system is bad for new players"
    WoW Andy: "I clear mythic and you haven't cleared mythic recently so your opinion is invalid"
    Asmon: "What do you think the game would be like if you were a new player?"
    WoW Andy: "But I'm not a new player, I'm a mythic raider…"

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  13. This is probably a hard take to hear for you WoW raiders out there who NEED weakauras to complete fights. FFXIV has harder mechanics, harder rotations, and there's no such thing as weakauras. As far as rotations go, most of the classes rotations in XIV play more like arcane mage, which is considered the hardest class to play in WoW. WoW raiders not being able to complete boss fights is 100% a skill issue and people need to consider practicing the game to improve themselves rather than blizzard having to dumb the game down. As an ex mythic raider in WoW and current XIV savage/ultimate raider, I can tell you for sure XIV is a lot harder, and their raiding community doesnt have issues like this, with less hand holding AND people do these fights in party finder. If you don't know what party finder is, just think of how pugging m+ works. You just join a group of random people and do the content. This is a skill issue of WoW raiders.

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  14. fully with asmon there, we came from DAoC with a 300+ man raid alliance and 40 man raids were always the fun, we broke up in cataclysm because fun was less and less priority, i play for fun, i dont know if so many people need a challenge in a game but i got already too many challenges in real life, i dont need them in game too, i want fun 40 man raids, i bet blizzard could still deisgn fun 40 man raid, which have some decent mechanics, but nothing where you need bossmods for mandatory

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  15. We just need more things we can do in downtime, like ff14…. That way you can have fun doing a hard version of a dungeon with the boys and do other things on a casual and social level. Housing, fishing events etc etc. Don’t make armor colors and mounts super rare through mythic etc, make mythic drop items to craft rare items that other can then buy from AH. Make numbers of gold gearlvl etc exclusive, rest fun!

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  16. I'm honestly unsure what Asmon is trying to do with the whole "Mythic raiding is actually super easy, just move out of the circle and do what the addon tells you to" sentiment.

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  17. I look at raid boss difficulty the same way I look at a boss in a fromsoft game. I'm a bit letdown if I beat it first try but also if I spend more than 2 hours smashing my face against it I start to get frustrated. You should have to experience a good and balanced mechanic a few times first hand to understand and beat it.

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  18. we had bad player in mc40 too, noone cared, they had fun, we had fun, that was what gaming together with 40 people was all about, fun. and go away with loot pinata bogus arguments, its not loot priority, the fun you can have with people you know running this, in a natural grown guild, not a guild handpicked for high profile raiding thats bullsheet.

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  19. Yea, used to be a top 100 guild climbing patch by patch from top 500 to top 100 on a 2 day raiding guild, it was pretty fun since we weren't raiding too much just 8 hours a week but it's so repetitive because the content is just pretty much the same over and over.. like every xpac you farm mythic dungones you get crazy gear, kill first 5 mythic bosses in the first day, then progress at a rate of 1 boss per week on average and you're done in a month and 2-3 weeks maybe then revert to a 1 day clear

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  20. Maybe its young generation who grw up with these games got different expectations, they dont want fun, they seek challenge, well maybe these young people should get a grip and face the irl challenge.

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  21. mythic is only for a small part of the game anyways. you complain, but you arent the company who needs to fine tune giving ppl motivation to play and running out of things to do in 3 weeks because timmy cant kill mythic.

    the first few bosses are always doable by anyone, if you want to be able to do it all… well thats unfortunate imo. there needs to be a few bosses that need everyone to be good, you cant make end bosses that are down to the luck of the few good people getting hit with mechanics.

    you dont need to do it as fast as possible, you can chill… if you cant get off the wow crack and get over the FOMO for a day, then id look for help outside of the game

    most of the issues here that arent the race. are just ppl who cant get enough of their mmo crack fast enough, chill, take your time and go at a pace you can actually do rather than treating ti like a job.

    NO ONE CARES IF YOU KILL A WOW BOSS 10TH, NO ONE. ENJOY THE GAME

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