Amongst alot of other new things coming to Dead By Daylight, The Huntress made the list of proposed buffs currently being tested in the All Things Wicked PTB. Faster movement speed, wind up speeds, and the ability to carry 10 hatchets…
Find out more about the developer update here:
https://forums.bhvr.com/dead-by-daylight/kb/articles/435
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Nice Video 👍
The 15 charges that all gens receive, are they permanent like new part or just progression that can be lost from killer hitting the gen?
Any other Renegades series fans notice ace anarchy in the first match?
Some reasons,, not reason
I understand they want the game to be easier and appeal to more casual players, but i think they're going over the top with so many changes like this. It overall just makes the killer take less skill to play/learn which was something that huntress players have always expressed really well. The game should have more skill expression, not less.
And now there is no need to play the trickster again
I feel like the invocation needs a small buff, just maybe have the broken removed once the exit gates are powered. I dont mind it having a sound cue because if youre paying attention you can tell when they become broken
4:53 Me experiencing my first Emo-only convention
ur discord is 18+ and i had just turned 17 and i posted that in there how is anyone supposed to know your server is 18+ i was never told. just sayin anyway have a good day….
Coconut will be pleased
Nerf Pig ❌
Buff huntress ✅
I bet on 1000 dollars that they did not fixed her hit boxes
I think content creators' initial reactions to killers and their changes have more times than not, been wrong. So until the community has had a significant time to make attempts at developing counterplay, I'm not gonna assume any of these changes are too strong. Just watching the video, it appears there were few areas that allowed for the survivors to extend the chase. I'm chocking any gameplay from now until like a couple months from now up to having to learn new timings. It's been 3 days, and I bet you most of that was spent on The Unknown, not Huntress (as far as player testing goes).
they are 100% gonna nerf huntress after a little while
I think when huntress has her hatchet put, she should have 10m/s speed, Clearly needs more buffs
huntress is my fav but this is gross lol. How does this fly lol
Announcing that invocation is a horrible idea for a perk that already is such a huge risk
The huntress looks like she is in search of the black cauldron.
I forgot how scary his huntress is
Im not sure what the hell they were thinking, i just went against one and they are impossible to outrun, not even a walls length and they catch up to you, they are just a new camper now its annoying
F to the Twins. Maybe in April they'll get it right
Much love for calling out my favorite pair of siblings in the game
i think the surv instead of a whole match broke status effect it should last only 240 seconds
Yea im not playing any survivor until they undo this
The no rest for the wicked update and characters aren't in my game, like they are nowhere in the collection or anything….does anybody know what's up with that? How to fix that or something?
why do you throw it even when u are on meele range?
the huntress buff is absolutely rediculous, with such a potenitally strong killer already
I never realized Huntress builds up bloodlust while holding up a hatchet. If the basekit tweaks stay as is, I feel like bloodlust shouldn't build while she's got a hatchet charged, even if it resets after you throw it or put it away again. Doctor loses bloodlust when he uses his power so it's kind of a weird imbalance in that regard. The hatchet counter I don't find super crazy, but maybe just adding 1 basekit and 9 maximum would be just as fine. The other number tweaks feel like they can just help her feel a little smoother to play, but aren't nearly as good I feel as what Pig got given. BUT, that's absolutely fine, since Huntress has already been a pretty fair and balanced killer to play as and against, whereas Pig has had rough edges for a while. All in all, the PTB updates are super interesting for the killer side, and I'm sure that there could either be just flat reversions to what we already have, or more 0.1 second adjustments in some way.
For Sable's perks, I'm extremely curious what her one new perk is going to be changed to do, since right now it's based on Mangled status and Hexed statuses. So if neither are in play, it's useless. Which one could argue similar for a survivor bringing distortion against 0 aura perks, but at least you get the knowledge of there being no aura gameplay. Or a killer running exhaustion debuffs against the rare game with 0 survivor exhaustion perks. But again, that means that if there isn't Lithe, SB, Balanced, whatever, then the killer already is at the advantage for avoiding what could be. But for, I think it was called Wicked? Recovering faster from Mangled when it isn't around, and healing speed increased when hexed if it isn't around don't give information or advantages. I think the mapwide SFX for a completed Invocation isn't necessary, since I view it as sort of a stealth gen perk. You can already see the survivor suddenly become broken and make the assumption that it was in play, since unlike FTP, you won't have an Obsession change (or they were already the obsession), and I think the only way to be broken mid-match by survivor side perks is from Renato's exhaustion recovery perk. Maybe the SFX is to combine the completion of the perk's use in a way that a subtle cheater can't just go and add 15 charges to all gens mapwide but not receive any penalties, but who knows.
This buff was not needed. She is now the kind of zoning killer gunslinger was before he was nerfed. Watch whats gonna happen. Just gonna be zone, zone, zone with her. Gonna turn into one of the most boring killers to play against
If they’re gonna Uber buff huntress they need to make her hitboxes way fucking smaller I get hit with dumb shit all the time
How have we still not gotten that twins rework
is it just me or does bro kind of sound like rick sanchez
I think 7 hatchets is sort of fine, but the addons to increase her carrying capacity should at least be combined into a single addon that only increases the number by an additional 1 or 2 at most. I could imagine that they might have made this particular change to try to curb the number of players that use iron maiden on Huntress since having more hatchets naturally = less reloading = less incentive to run iron maiden. The wind up and movement speed though, I have NO idea why they messed with those.
I think because low elo/rank Huntresses suck at map pressure, because of the high skill cap of this killer, we actually need this buff. And high elo/rank can go even crazier with it, because we have the map pressure already with our accurate snipes and flying hatchets over survivors heads.
I don't understand why they decided to buff her. One of my most hated killers to play against. Plus she already has good pick rate and good kill rate. I hope her numbers will grow so high, she becomes new pig with nerfs every single patch
Sounds like you’re secretly disappointed but happy at the same time.
The survivor named "chumbeenus" 😂
I feel like this update is calm before the storm like there going to nerf hit-boxes or something in a soon to come patch
I think huntress carrying 6 hatchets would b good along with the windup speed is good but the movement speed while holding the hatchets is a bit much. I like that by getting such a valuable increase in gen repair one survivor must take a risk by basically playing a no mither game especially if 3 gens r left. Imagine 3 gens with 4 survivors 2 in basement doing the ritual and the other 2 pressuring the furthest gens very intense
F
I do really think huntress needs buffs
btw did you know that you are stupid you can left click and you will atack normaly
bro is the GOAT