Endgame of Devil Level 20 Made EASY!! – Hardest Difficulty (Murloc Build)



Today we play Endgame of Devil on the hardest difficulty! This game has been really fun so far, and I highly recommend it for only $6.99 USD.

In this run on Level 20 we opt to run a Murloc build, definitely one of my favorite synergies in the game. If you enjoyed this video let me know 🙂

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8 thoughts on “Endgame of Devil Level 20 Made EASY!! – Hardest Difficulty (Murloc Build)”

  1. May I ask how the Relic "Mana Infusion" interacts with the Minion "Murloc Chieftain"? Since the Chieftain has a CD of 1 i would assume that it Chieftain has a 40% of gaining 1 Permanent attack at the end of each round

    enjoyed the murloc run!

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  2. After getting no murlocs from the other youtubers, a hero rose up.

    I'd like to see a revisit of this with the poison trinket that has a chance to proc on murloc attack.

    Also that shoggoth would have been great i think. Its description suggests it'll give all nature minions (which i think all murlocs are) +1 attack when you remove something.

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  3. I LOVE Endgame Of Devil! Such an amazing game, that allows for some serious critical thinking! Loved seeing the Gambler's Pinky drop off three Furnaces, that was insanely clutch. Getting the Chieftains up past 20 attack was a godsend. Loved seeing some early luck in being able to get the early Murloc Warleader, as it allowed you to craft your build starting in the first few waves. I also think that Dark Elemental is like an auto-pick for me (unless you are trying to get the achievement that says beat Level 20 without a ring, removal, or refresh). Great video! I will definitely be watching more of these!

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  4. Great vid, what a simple way to play Murloc.
    I just did an endless mode with Murlocs and went to wave 52.
    Here was the build for who would be interested:
    – murlocs + murlocs spawners (only 2)
    – ogre (eating all the normal murlocs) was at 400+ attack end game lol
    – skeleton king (was about 740+ attack end game lol)
    – 2 green imps to generate toxic fog (key of the plan)
    – poison treants (I was lucky and got 3!)
    – 1 green snail (more toxic fog dmg)
    – 1 plague doctor (more toxic fog attacks)
    – 3 green worms (those were dealing 1300+ endgame lol)
    Endgame, I had 99 toxic fog, and that carried me since wave 16+.
    The key is the rotation of murlocs, generating them and eating them with ogre, if a green imp is close by, that generates toxic fog.
    (mid game I had the larves things and skeleton mage to generate more toxic fog manually)
    Then, the green sand worms were the big dmg dealers as well as the treants.

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