Testing out the New Melee Weapons in my Voxel Game



G’day everyone. Ive added some melee weapons to the game. You can now choose from a variety of weapons to use against your foes. Each weapon has its own unique set of strengths and weaknesses. For example, longswords have a long reach but a slower attack speed. The rapier has a short reach but fast attack speed etc. All melee weapons can be dual wielded so you can use any combination you want it’s up to you.

Ive got some more really cool stuff coming soon so stay tuned 😊 and also if you want more regular updates be sure to follow my twitter:

https://twitter.com/Tooley1998

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32 thoughts on “Testing out the New Melee Weapons in my Voxel Game”

  1. Since the corpses of enemies do not disappear after death (I guess animals do not either), I wonder if this game will have a semi-realistic animal and monster resource acquisition mechanic.

    For example, to get materials from a deer, first the skin (leather or velvet) is extracted from its corpse, using a knife or the sword, then the meat, and finally the bones in case they are used to fertilize or do alchemy or something .
    While, in each interaction, the corpse will change (after removing the skin it will be open or semi-empty (no need for gore), and after the meat the skeleton will remain).

    Or the player could also remove the meat and the skin at the same time, so there is no need for an intermediate model between the whole animal and the skeleton.

    I am right?

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  2. Good job, it looks like a simple but solid combat system. However, until you opened the menu at 1:48 I didn't notice that Broardsword and Longsword were different weapons. They are too similar in all aspects. And for the rapier, I expected a stab motion, not a slash.

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  3. If u put ragdoll joints to the dead bodies that just gonna make it more realistic and even enjoyable, or even being able to loot tose ragdoll bodies for something like spells or upgrades to the character

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  4. i like the death animation but i think them clipping into the ground slightly could be fixed that way you can have fake dead enemies like in elden ring games

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  5. Instantly Subscribed!
    looks good and i might instantly guy this game whenever is avalible xD
    seems you might became next gen Notch for this sandbox gaming comunity,and i hope you dont get tempted by Major Corporation like him since i kinda sad with Minecraft state today

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  6. its cool that you are adding melee weapons to your game but I feel like its too basic. the strengths and weaknesses to each specific weapon is good but the click hit combat is just not it 4 me.

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  7. Add the b l o o d . Make it so that enemies can get hit on the ground. with B l o o d . Add bones. Make it so you can dig into their voxel bodies. This idea comes from paint the town red. But don't overdo it like PTTR. Just please add some blood and bones. It just feels like your whacking them with a stick. All i gotta say here. G'day.

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