We just scrape in the recording in time with John the lovely man Lennon stepping up to the plate to help me get it done!Pretty good slate all told, a bit heavy on the nerfs side with not as many buffs as we could have gotten. But overall a Huge amount of things to love coming into the next 3 months of the game!
Hope you enjoy and much love to you allAdam
Art of War – The Competitive 40k Network
Episode 488
January 30, 2024
★ Episode details: https://share.transistor.fm/s/3fa139f3
★ Additional episodes: http://theartofwar40k.com
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Incubi anyone?
The lack of any admech and necron changes is honestly scandalous…one faction is barely played with one extra boring viable list that also costs close to 2k dollars for 2k points…the other clearly overtuned is tearing up tournaments. I mean we had close to 2 months to see this and we all know the problematic rules and units…
I like how when talking about CSM, they said all changes are fair… problem is the army is completely dead. Shallow book, very expensive units, no buffs to underperforming unite to counteract strong nerfs, no lone ops, no scout, can’t deal with 3” ds, no defensive abilities, relatively fragile, nothing to get excited about. I guess fair is stripping their identity just bc it was annoying to play against?
Core Rules: No real changes.
5:20 Adepta Sororitas
7:30 Adeptus Custodes
8:43 Aeldari
18:43 Agents of the Imperium
18:58 Astra Militarum
20:18 Blood Angels
21:53 Chaos Daemons
25:11 Chaos Space Marines
33:49 Death Guard
35:05 Deathwatch
35:30 Drukhari
38:00 Genestealer Cults
38:38 Grey Knights
42:48 Imperial Knights
44:50 Leagues of Votann
44:56 Space Marines
45:06 Space Wolves
46:48 World Eaters
As an Ork player, thank god everyone didn't get Dev protection, the faction would just cease to kill so many things.
Leagues of votann are not "unchanged" at all : they're significantly more expensive now (by 5%) and it does make a difference : that's 100 points less in most meta lists. But that's good ! I think we're simply going to go from a 54% wr to a 50% wr, and that's fine.
Im not convinced that the imperial knight buffs were enough. Hoping to adjust the agents with the spare points
I'm disappointed that Thousand Sons didnt get any points decreases. What do you think? Are they strong enough?
Heard a comment about Brigands going up to 170 keeps you from taking 3 as allies.
Obviously correct me if I'm wrong, but I don't believe there are any points limitations on allied knights; just 1 big or 3 small, so you could still take 3 Brigands.
So GW thinks that GK players are going to buy 5-6 NDKs , which potentialy will be gone as soon as they start phasing non primaris size sfuff? And while weapons on NDKs are better, but they are still very soft targets.