10 Things I Discovered PLAYING Sonic X Shadow Generations



10 Things I Discovered PLAYING Sonic X Shadow Generations!! LOCK IN, ENJOY, AND LEMME TELL YOU ALL ABOUT WHAT I FOUND IN SONIC X SHADOW GENS, OKAY!? I NEED U TO UNDERSTAND WHATS COOKING

(ALSO SHOUTOUT TO @Choctopus For some extra footage)

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35 thoughts on “10 Things I Discovered PLAYING Sonic X Shadow Generations”

  1. What's the controls for modern sonic now though? So r2 is boost. Homing attack is back on square. Pressing x twice does the air dash. Then is drifting with l2? Because the drift used to be on both r2 and l2

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  2. Shadow's homing attack is actually a reference to Chaos Snap from Sonic 06. Come to think of it I'm pretty sure the game they took from the most gameplay wise is 06 because they have Chaos Snap as the homing attack, Chaos Spear (which wasn't a base move in Adventure 2 or Shadow 05), and the combat with punches and kicks.

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  3. CHAOS CONTROL! No but seriously, I NEVER wouldve thought to use Chaos control to MESS with Shadow's stage for character identity in levels for him in modern day. Now I really wanna see how they would ever do Silver levels? Maybe Quick reaction Pyshcokensis for flight paths or what?! Keep this creativity up Sonic team.

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  4. "Today and only today we are here to talk about Sonic x Shadow Generations" bro we know you're gonna be talking about this every day for the next five years, homie, we're all with you

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  5. THANK YOU for sharing this gameplay dude, absolutely goated. How did Shadow feel to control? How was the turning and air deceleration? Like open zone? Cyberspace? Modern sonic in gens? Its own thing?

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  6. I hope you read this Games Cage, but I have an idea for a Sonic Riders remaster or new one if we ever get one check it we get a remaster or not they should do is online tournaments or events like those gacha games that they do events to get new characters or armor but in sonic riders you get extreme gear from these events or costumes for characters and rankings to see who is the best riders and they should bring back the trick system like the ps2 sonic riders like you move the joy stick and tracks from Other sonic games like City escape and like the final lap trailer forme SA2 starts chasing the racers like SA2 with sonic green hill zone with the loop but giant

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  7. Tbh i really think that they did not changed sonic generations AT ALL other than a few adds like the drop dash, like, no new stages, no new upgrades you can buy for sonic, no new bosses (please add a vocal track to time eater fight and remove everyone telling you what to do, that literally dont make sense)

    And i also think that the shadow generations part is occurring simultaneously to the sonic generations(prob a way to also add sonic fight to shadow) but end before sonics fight with time eater, thats a way i got to think to not retcon the sonic generations from ps3, xbox and 3ds (unless they change it and really does a retcon ofc)

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  8. I think that modern dropdash is meant to be a sorta just in case thing, its weird, but its nice its there, you could prolly use it to do more precise platforming a bit quicker with more control than boosting or air boosting

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